idea on the morph ball just in case no one else thought of or tried it... but its probably been said before..
Can you make it so when you crouch Samus goes into the morph ball? no vehicles at all, it seems like it would be possible, but it would be a headache to do.
You would need to reanimate the crouching animation for the biped, and I'm not sure about making the ball either... I think it could work using functions somehow as an attachment or permutation to the biped, when you hit crouch Samus would be animated to be really small, and the functions would 'turn on" the morph ball around Samus, then the crouching walk speeds and such would all be adjusted so it felt like you morphed into a ball (faster then normal non crouch walking and such)
My idea is kind of like how the tachkioma (spelling?) from huge ass and how it used invisibility (since vehicles cant be invisible really) you pressed a button and the model would switch permutations so it switched to the invisible one, I'm not sure if the same goes for bipeds... idk I'm just throwing some ideas around because that one video of the morph ball makes it look like a lot of fun, it'd be a shame to be dropped from the mod, I just feel like there has to be a way...
I mean gameplay wise you can do it, just make crouch walking speeds the speed you would want to go at when in the morph ball, its just you need to make it so when u press crouch Samus looks like a morph ball... I think thats the simplest way to do it, vehicles and such need scripts, scripts rarely ever sync or work how you want when used online.
Anyway good luck with it, I still look foward to playing this mod, its :awesome:
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