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Thread: Saipen won't load compiled map

  1. #1

    Saipen won't load compiled map

    I've followed the tutorials to make a simple box custom map with 3DS Max V9, exported it via Bluestreak 1.0.0 and compiled it with Halo 2 Map editor.
    -Bluestreak reported no errors and created a .ass file
    -Compile produced a scenario file with the output below
    -Saipen gets through the first step ("Loading the Map for Editing (step 1 of 3)
    -Saipen fails when trying to compile the scripts (Step 2 of 3), error message "Corrupt file: This file is corrupt and cannot be loaded. H2Saipen will now shut down"

    Any suggestions?

    --- tutoiail_1.ass
    processing environment geometry...
    ### WARNING: Found duplicate shader collection name "shared" in:
    c:\halo2mapeditor\tags\scenarios\shaders\shader_co llections.shader_collections
    Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
    ### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
    l\metals\panel_circle_quarter' from collection 'f_im' (scenarios\shaders\forerun
    ner\industrial\metals)
    ### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
    l\metals\forerunner_rusted_grey' from collection 'f_im' (scenarios\shaders\forerunner\industrial\metals)
    === writing out structure 'scenarios\multi\tutorial_1\tutoiail_1':
    4 materials and 0 markers,
    28 vertices, 8 points and 14 triangles.
    collision bsp:
    6 planes, 6 nodes and 1 leaves,
    6 surfaces, 12 edges and 8 vertices.
    structure:
    0 portals, 1 clusters and 5 subclusters.
    0 environment objects of 0 distinct types.
    === imported structure 'scenarios\multi\tutorial_1\tutoiail_1' in 0m 04.257sec
    average cluster distance error: 0.00
    maximum cluster distance error: 0.00
    === built visibility for structure 'scenarios\multi\tutorial_1\tutoiail_1'
    === saving imported structure scenarios\multi\tutorial_1\tutoiail_1
    Press any key to continue . . .
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  2. #2
    Intellektueller Bastinka's Avatar
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    Re: Saipen won't load compiled map

    Sapien*
    Are you dyslexic?
    and I'm guessing its the shader your having trouble with, if not I wouldnt know. I don't map for halo 2 but I know for a fact it's SAPIEN.
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  3. #3
    Senior Member Vicky's Avatar
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    Re: Saipen won't load compiled map

    Did you try and search the forum? This has been asked a million times already.
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  4. #4

    Re: Saipen won't load compiled map

    Yes I did search the forum already. One of the things I learned was the location of the debug file which is included below.

    ================================================== ==========================================
    10.26.07 21:55:28.737 sapien debug pc 11081.07.04.30.0934.main Apr 30 2007 09:37:07
    ================================================== ==========================================
    ? 8
    10.26.07 21:55:28.737 D3DERR_INVALIDCALL in CreateTexture (code=-2005530516, error=)
    10.26.07 21:55:28.809 D3DERR_INVALIDCALL in CreateTexture (code=-2005530516, error=)
    10.26.07 21:55:29.314 multiplayer/mainmenu map - loading dervish and chief animations, mp models
    10.26.07 21:55:34.979 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    10.26.07 21:55:35.015 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    10.26.07 21:55:35.059 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    10.26.07 21:55:35.103 ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
    10.26.07 21:56:26.533 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_0.psh') error 0x00000002 'The system cannot find the file specified. '
    10.26.07 21:56:26.539 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_1.psh') error 0x00000002 'The system cannot find the file specified. '
    10.26.07 21:56:26.543 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_2.psh') error 0x00000002 'The system cannot find the file specified. '
    10.26.07 21:56:26.547 file_open('tags\rasterizer\pixel_shaders_dx9\shade rs_shader_passes_lightmap_lightmap_tex_env_detail_ dbl_spec_3.psh') error 0x00000002 'The system cannot find the file specified. '
    10.26.07 21:56:26.551 ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' failed to postprocess
    10.26.07 21:56:26.591 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #0 (skipping validation)
    10.26.07 21:56:26.597 ### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_d etail_dbl_spec' in LOD #1 (skipping validation)
    10.26.07 21:56:26.620 ### ERROR shader 'objects\characters\masterchief\shaders\masterchie f_visor' references invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_ spec' (skipping validation)
    10.26.07 21:56:26.626 TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterchie f_visor.shader'
    10.26.07 21:56:26.691 TAG_LOAD: removing invalid tag objects\characters\masterchief\shaders\masterchief _visor
    10.26.07 21:56:30.572 ### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazi ne' didn't have begin fade or max draw distances set and we couldn't build defaults
    10.26.07 21:56:49.184 ### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\characters\elite\shaders\inset_lights' is opaque but was imported as transparent
    10.26.07 21:56:52.099 ### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot find region 'hg_lights'
    10.26.07 21:56:54.437 ### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render model and an animation graph
    10.26.07 21:56:59.204 WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolve bitmap 'base_map'
    10.26.07 21:57:05.683 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not resolve bitmap 'zero'
    10.26.07 21:57:05.694 WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not resolve bitmap 'zero'
    10.26.07 21:57:08.819 ### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0 (implementation #0) has source extern - ignoring parameter name "scope"
    10.26.07 21:57:17.078 ### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_pl asma_rifle' collision model region 'default' has no corresponding model region (will not be collideable)
    10.26.07 21:57:20.530 ### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\re loading' particle system is invalid
    10.26.07 21:57:21.838 ### WARNING effect 'effects\impact\explosion_small\brute_shot\detonat ion' part 'effects\impact\explosion_small\brute_shot\detonat ion' was not found
    10.26.07 21:57:25.016 sound 'sound\weapons\energy_sword\sword_impact_character ' maximum gain is too large: 2.00dB, should be <= 0.0dB
    10.26.07 21:57:25.069 sound 'sound\weapons\energy_sword\sword_impact_character ' gain bounds clamped to: [-2.00dB, 0.00dB]
    10.26.07 21:57:33.144 sound 'sound\vehicles\scorpion\scorpion_projectile_up' maximum gain is too large: 3.00dB, should be <= 0.0dB
    10.26.07 21:57:33.155 sound 'sound\vehicles\scorpion\scorpion_projectile_up' gain bounds clamped to: [-3.00dB, 0.00dB]
    10.26.07 21:57:33.322 damage info postprocess: couldn't find a physics model constraint with name: hinge02
    10.26.07 21:57:35.947 ### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
    10.26.07 21:57:36.054 ### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_ini tial_damage' particle system is invalid
    10.26.07 21:57:36.320 ### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle system is invalid
    10.26.07 21:57:36.479 ### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_win g_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
    10.26.07 21:57:36.588 ### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_win g_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
    10.26.07 21:57:39.076 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_majo r' particle system is invalid
    10.26.07 21:57:39.100 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_ma jor' particle system is invalid
    10.26.07 21:57:39.336 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tre ad_major' particle system is invalid
    10.26.07 21:57:39.446 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_trea d_major' particle system is invalid
    10.26.07 21:57:39.763 ### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_ma jor' particle system is invalid
    10.26.07 21:57:40.079 ### WARNING effect 'effects\impact\explosion_large\scorpion_shell\she ll_explosion' particle system is invalid
    10.26.07 21:57:41.722 ### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destro yed' particle system is invalid
    10.26.07 21:57:41.751 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_dest royed' particle system is invalid
    10.26.07 21:57:41.877 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium _damage' particle system is invalid
    10.26.07 21:57:41.938 ### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destro yed' particle system is invalid
    10.26.07 21:57:41.969 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medi um_damage' particle system is invalid
    10.26.07 21:57:42.066 ### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_majo r_damage' particle system is invalid
    10.26.07 21:57:42.522 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_majo r_damage' particle system is invalid
    10.26.07 21:57:42.576 ### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_back hatch_major_damage' particle system is invalid
    10.26.07 21:57:42.644 ### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wr aith_mortar_explosion' particle system is invalid
    10.26.07 21:57:43.320 ### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_des troyed' particle system is invalid
    10.26.07 21:57:45.836 ### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hu ll_destroyed_damage' particle system is invalid
    10.26.07 21:57:45.952 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_da mage' particle system is invalid
    10.26.07 21:57:45.967 ### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_ damage' particle system is invalid
    10.26.07 21:57:47.037 ### ERROR geometry 'objects\weapons\support_high\flak_cannon\projecti les\flak_projectile' shader 'objects\weapons\support_high\flak_cannon\shaders\ flak_bolt_luminous' is transparent but was imported as opaque
    10.26.07 21:57:48.803 ### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destr oyed' particle system is invalid
    10.26.07 21:57:48.947 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor _damage' particle system is invalid
    10.26.07 21:57:49.039 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_mediu m_damage' particle system is invalid
    10.26.07 21:57:49.065 ### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major _damage' particle system is invalid
    10.26.07 21:57:49.301 ### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_maj or_damage' particle system is invalid
    10.26.07 21:57:52.618 ### WARNING model 'objects\powerups\active_camouflage\active_camoufl age' collision model region 'glass' has no corresponding model region (will not be collideable)
    10.26.07 21:58:09.519 ### WARNING effect 'effects\impact\explosion_large\satchel_charge\sat chel_charge_explosion' particle system is invalid
    10.26.07 21:58:11.031 initialize_for_new_map: level [scenarios\multi\tutorial_1\tutorial_1]
    10.26.07 21:58:16.855 failed to load structure bsp #0 (scenarios\multi\tutorial_1\tutoiail_1)
    10.26.07 21:58:16.864 (your disk may be full or you may be out of memory)
    10.26.07 21:58:16.871 ### ERROR unable to load initial structure bsp (maybe scenario has none?)
    10.26.07 21:58:17.010 ### ERROR: main_game_change_immediate() failed for 'scenarios\multi\tutorial_1\tutorial_1', and game cannot load.
    10.26.07 21:58:17.585 ### ERROR: Main game failed to load. Recovery not possible. Returning to pregame.
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  5. #5
    Senior Member Vicky's Avatar
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    Re: Saipen won't load compiled map

    Did you light the map?
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  6. #6
    chilango Con's Avatar
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    Re: Saipen won't load compiled map

    How much memory does your computer have?
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  7. #7

    Re: Saipen won't load compiled map

    2G Ram for the memory.

    Yes, I lit the map.
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  8. #8
    Senior Member Vicky's Avatar
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    Re: Saipen won't load compiled map

    Hmm.. you may wanna use some more faces to start with but i don't think that would be the problem. Let someone have a peek at your map and we'll sort it out.
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  9. #9
    a bit of the old in-out Roostervier's Avatar
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    Re: Saipen won't load compiled map

    Whatever shader you are using that uses the template, "tex_env_detail_ dbl_spec," or anything saying dbl_spec, change it to something else. That template doesn't work for some reason.
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  10. #10
    Senior Member Vicky's Avatar
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    Re: Saipen won't load compiled map

    I don't know how but i've made a map that sort of does the same, it won't produce a lightmap. I took one map that does everything normal, changed the ground somewhat, exported, lighted and that's where it stops... doesn't get to rasterizing and both maps give that 'tex_env_detail_ dbl_spec' error... one works the other doesn't. Must be something with the map.
    -----
    Ok, that was on xp... it does light on vista :P
    Last edited by Vicky; November 4th, 2007 at 09:25 AM.
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