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Thread: Unreal Editor?

  1. #11
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Unreal Editor?

    What the hell, i checked off "install editor" and still no sign off it
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  2. #12
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Editor?

    In Vista aparently you right click on the game and click "run editor"

    I believe I heard somewhere you needed to run the Gears executible with the -editor parameter.
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  3. #13
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Unreal Editor?

    Yeah, im on windows XP, i tried the -editor and that still just loaded the original game.

    EDIIT: GOT IT, finally

    Heres a little tut for xp users.


    Go to your Gears of War Directory then into the Binaries folder.

    Create a shortcut to startup.exe from your desktop.

    Rename it to Unreal Editor.

    Go to Properties>Target, then at the end of the directory press space, and put "editor" without the quotes and no - for this one.
    Last edited by Ki11a_FTW; November 20th, 2007 at 06:27 PM.
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  4. #14
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Editor?

    Yea there's a bit of complaints about the editor.

    Maps in My Docs, not obvious to install, etc.

    Political bullshit I'm hoping they'll rectify.

    Functionally it seems pretty damn spot-on.
    Last edited by Phopojijo; November 20th, 2007 at 06:35 PM.
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  5. #15
    Senior Member stunt_man's Avatar
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    Re: Unreal Editor?

    I just found the editor too... I haven't heard of many problems with it (unless you're running it on an aging PC). There's actually maps being worked on in the ever-so-inexistant GoW community. Here's the forum I found (http://gearsforums.epicgames.com/forumdisplay.php?f=5). Does anyone know of a more kickin' place to join? I mean, there's lots of users but very few constructive posts or promising projects. Maybe it's because it just came out and no one really has any experience with the editor...
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  6. #16
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Editor?

    Nah its not so much problems with the editor -- the editor itself is rock-solid stable (heck that's the entire point of UE3)... the problems people have are the stupid implementations Epic made with the editor to be more Vista savvy (rightclick editor... which means for XP you need to do some rigamarole just to even turn on the editor; another issue of course is the My Documents maps... a lot of people would prefer to have their maps appear in places they want it to)

    Nitpicky but still things Epic really needs to change.
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