Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18

Thread: [WIP] My SIG P226

  1. #1

    [WIP] My SIG P226

    Hey everyone this is my first real attempt at making a good weapon to be put in Halo. So far, I have the model down. Before I lay down the smooth groups and skin, I'm looking for some criticism (NOT FLAMING). Thanks, this is my first, lol

    I simplified the gun, but I tried not to overly do so. I also had a lot of fun making this.

    There were a few techniques to model this, but most prominently, plane modeling.



    Renders:




    The weapon was based off of the pics:

    Last edited by FrostySnowman; November 25th, 2007 at 05:44 PM.
    Reply With Quote

  2. #2
    Local Locksmith Leiukemia's Avatar
    Join Date
    Jan 2007
    Location
    BC, Canada
    Posts
    868

    Re: My SIG P226

    You're missing quite a few details, and your proportions are off. also, don't render in user that's why it look so weird. Render in user.
    Reply With Quote

  3. #3
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,215

    Re: My SIG P226

    Quote Originally Posted by Leiukemia View Post
    also, don't render in user that's why it look so weird. Render in user.
    what?
    Reply With Quote

  4. #4
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: My SIG P226

    you're rendering in orthographic view from a modified fromt/left/top viewport, making it shit.

    take renders in perspective views. (F10, at the bottom you can select viewport)

    i wouldn't say it's a good model, but it's not terrible either.
    loaded with errors etc, but meh. at least you got a result wch doesnt burn out your eyes
    Reply With Quote

  5. #5

    Re: My SIG P226

    Yup. I posted bad renders. That's me being stupid

    Here are the in perspective ones:


    I realize that when the handle is triangulated, it does look, sorta zaggy, but when I get to the smooth groups it'll be cleaned up a lot. What kind of errors do you see? Being specific will really help me

    I figured the loss of detail made could have been compensated by bump mapping.
    Reply With Quote

  6. #6
    I LOVE mint tea! Bad Waffle's Avatar
    Join Date
    Sep 2006
    Location
    In my house, duh
    Posts
    2,285

    Re: My SIG P226

    Why is this in the HCE section?

    Anyways, capital looking gun. It isn't the best, but you did good for one reference.
    Reply With Quote

  7. #7
    Could've Moved Mountains
    Join Date
    Sep 2006
    Location
    RIT
    Posts
    3,144

    Re: My SIG P226

    For a noob you have a good gun there, and its nice to see someone using a tutorial for a change. However, right now there are bunch of things on there that make the gun look (and I'm not assaulting you here) terrible. The gun is waaaaay too thin, in order to comfortably hold a pistol in your hand it needs to be a certain thickness, which that isn't. Basically, make it fatter. At the same time it is missing a ton of details all over the place that suggest that you don't have a deep understanding of how guns (at least pistols) work. See here:

    Notice how the barrel is it's own steel tube that sits inside the slide? In order for the round to be ejected properly the slide goes back while leaving the barrel in the same place, which allows the spent round to eject out of the ejection port which has now moved into position and also allows the spring in the clip to chamber a new round. The slide then comes back, which sets everything back up for the next round to be fired.

    Basically use a low poly cylinder for the barrel and model the detail around that. You'll want to model your ejection port in as well. It looks like you are using either a single box or a single "level" of plane on the slide when you should have many more levels.

    What I'll suggest for you is this: trash that model, watch that Bernetta 9000 tutorial again and actually model that exact gun as you watch. After watching that I was able to make this (image below) without too much trouble (it did take me a long time, probably close to 20 to 30 hours work total and I probably made 3 or 4 versions of it before I was happy), so don't give up and just take some time to sit down and learn. Once you've done the Beretta tutorial I suggest you take a look at this one here. All 3 parts of it.


    *EDIT* At the same time you seem to be confused in general about what bump mapping is for. Bump mapping is not where you thrown all the primary details of a gun on: you can't bump map a switch onto a gun no matter what. Dano would probably know better then me, but my understanding of bump maps is that you use them to get the extra texture-y goodness that would be impossible to model in (ex. the grain in wood or plastic or the scratches in metal) but still define the material/look of a weapon. Halo CE doesn't use FP weapon bump mapping afaik but you can bake the lighting onto the texture if you ever get that far.
    Last edited by legionaire45; November 27th, 2007 at 12:01 AM.
    Reply With Quote

  8. #8
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: My SIG P226

    Like Leiuk said, you're missing a lot of detail, and your proportions are off. What details you do have are inaccurate as well.
    Reply With Quote

  9. #9

    Re: My SIG P226

    Ok. Thanks very much for the professional advice legionaire45.

    I was not sure before if modeling the inside was relevant to using it in a game.
    Reply With Quote

  10. #10
    Local Locksmith Leiukemia's Avatar
    Join Date
    Jan 2007
    Location
    BC, Canada
    Posts
    868

    Re: My SIG P226

    Well, you definantly shouldn't be modelling all of the internals if it's for a game. But you should model anything internal you may see during a reload or idle animation. Also, his point was that you need to understand the workings of a gun to truly understand how to model it properly. Therefore not having peices attached to eachother that will move when the gun fires or is reloaded.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •