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Thread: Cliff Modeling

  1. #41
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    Re: Cliff Modeling

    Quote Originally Posted by disaster View Post
    its slow but its not useless. i like it because i get to make each polly look what i want it to look like and where. Ive tried dragging edges for bsps..i dont like it much. i can never get it to look the way i like it and by creating each poly, i can get it the way i like it
    might when you're trying to make a fucking BOX!

    wont work with anything non planar.
    it's also stupidly slow and just stupid in every way imaginable.
    have fun making anything nonplanar/more than 50 verts
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  2. #42
    Glorious Beacon of Light Disaster's Avatar
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    Re: Cliff Modeling

    ok i will..lol

    i like it so im going to stick with it your not changing my mind
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  3. #43
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    Re: Cliff Modeling

    i will not give in to the popular kids.
    i will not give in to the popular kids.
    i will not give in to the popular kids.
    i will not give in to the popular kids.
    i will not give in to the popular kids.
    i will not give in to the popular kids.
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  4. #44
    Glorious Beacon of Light Disaster's Avatar
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    Re: Cliff Modeling

    lol exactly lol anyways i tried to get used to the way you do it by draging edges and i cant..so i create the pollys individually. it takes time but i can get it teh way i want it
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  5. #45
    chilango Con's Avatar
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    Re: Cliff Modeling

    Why don't you create the surface first using the fast tools, then modify it with ease later... There's a reason nobody uses your method, and you're going to have to learn proper modeling eventually.
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  6. #46
    Glorious Beacon of Light Disaster's Avatar
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    Re: Cliff Modeling

    lol...i never thought of that...oh well i guess i will try to learn your method again
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  7. #47

    Re: Cliff Modeling

    loldrama

    e: just read in the quotes thread. ... XD XD XD
    Last edited by Rob Oplawar; December 1st, 2007 at 11:23 PM.
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  8. #48
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Hey guys here is what Ive been workign with recently, many improvments to be made. Grass is flat atm but I will be making it more bumpy ect.



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  9. #49
    This avatar size is... LlamaMaster's Avatar
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    Re: Cliff Modeling

    Those cliffs are way to uniform and smooth.
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  10. #50
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    Re: Cliff Modeling

    Quote Originally Posted by LlamaMaster View Post
    Those cliffs are way to uniform and smooth.
    Agreed.

    Of course, theyre a big improvement from before, but that might just be the bitmap making them look good.

    Bitmapless render pls.
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