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Thread: Cliff Modeling

  1. #51
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Llama would you like to make a tutorial on how to make cliffs? Because this is what I end up with.

    EDIT: I mean comon guys. Iv'e been trying to model cliffs now correctly to your all's standards. But I cant get them right I need someon willing to make me a tutorial or guide me through how to make cliffs appropriately. It would be a big help to me improving and It would be thanked alot. Tweek said he would help me but we live on two whole different time zones. So I need Llama or someone that knows what they are doing to make me a tutorial. Thanks always.
    Last edited by Terror(NO)More; December 5th, 2007 at 05:45 PM. Reason: Adding somthing
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  2. #52
    This avatar size is... LlamaMaster's Avatar
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    Re: Cliff Modeling

    Wait a couple days. I'll have all the time in the world after my classes end.
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  3. #53

    Re: Cliff Modeling

    *opens mouth to speak, pauses, then decides against it and leaves*
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  4. #54
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Ok, Llama thanks alot I really apreciate it. Ill just find somthing else to work on untill then, and agian thanks
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  5. #55
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    Re: Cliff Modeling

    Quote Originally Posted by Terror(NO)More View Post
    So I need Llama or someone that knows what they are doing to make me a tutorial.
    so hard..
    SO HARD!

    the lols.
    i died.
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  6. #56
    Glorious Beacon of Light Disaster's Avatar
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    Re: Cliff Modeling

    lol tweek you should make a tutorial. I know alot of people around here would greatly apreiciate it if you made a tutorial on how you make cliff model. Ive been practicing with the style you told me to learn and i think i like it alot better. However im mixing it with my own style. When i want to make the cliff go into greater detail i just delete that secion and create more pollygons. And model and move verts from there.
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  7. #57
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Cliff Modeling

    Quote Originally Posted by Tweek View Post
    so hard..
    SO HARD!

    the lols.
    i died.
    then stay dead.
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  8. #58
    Senior Member Anton's Avatar
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    Re: Cliff Modeling

    I lol'd at your post n00b1n8R. and I'd like to see a cliff modeling tutorial, but thats not where I'm struggling. I can visualize what I want to make but I don't' know the procedures to making it. Oh and don't talk about this post in this thread. That'd be hijacking or something.
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  9. #59
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    Re: Cliff Modeling

    I pity the fool who questions themselves about if something they made looks ok or not, leave that to others plz.

    Thats what i did for a while untill a friend showed me some wireframe pics of h2 cliffs.


    Ok the best way to learn about cliffs to be used in a game engine is to look at some already in the game and remember that a good bitmap + bump + shader is also what makes a cliff look good. what i did is I imported some cliff images from halo ce + bump mapping and enabled DX display of standard material in the material editor then reclicked the show map in view port (the icon changes from blue/white to pink/white) and this will give you real time bump mapping, you might want to put some lights in cuz some times the default lights can suck.












    Sometimes random modifiers can give cool looking cliffs, use melt, bend, taper, squeeze, noise, Whatever man just experiment with all the modifiers. The paint deformation tool is useful like someone else had suggested in a post, the soft selection tool is ok.

    here is some high rez cliffs i made with random stuff, and its possable to lower the triangle count so it will be good in a game.
    with the melt i changed the melt direction and some numbers and this is what i got.


    and im not an expert so dont ask for help cuz im still just learning 3ds max.
    Last edited by Warningshot3; December 5th, 2007 at 08:27 PM.
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  10. #60
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    Re: Cliff Modeling

    That last pic looks quite good, but I suppose thats a pretty high triangle count and that method might not work too well for large levels.
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