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Thread: Cliff Modeling

  1. #131
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Sorry for the double post, but guys and girls can you give me some suggestions or ideas on what I can do to make my buildings or whatever you want to call it better. Ive searched alot to get ideas but they arent just sticking. Btw Its more human but its also running twards a forerunner way. Thanks alot guys this will help alot. Peace
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  2. #132
    Shit. Mass's Avatar
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    Re: Cliff Modeling

    Quote Originally Posted by Terror(NO)More View Post
    Here you go guys but here is a start to somthing for my map. Not much I've been sick the past few days vommiting and diaria. So yea here you go Clay and Non-Clay Renders

    snip
    snap
    When you apply the noise modifier, add more on the Z axis. Otherwise, looks much better.
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  3. #133
    lol modacity Timo's Avatar
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    Re: Cliff Modeling

    Quote Originally Posted by higuy View Post
    Thanks for the Tut guys! I started a Bsp so far:

    <snip
    Just for future reference and so you don't get yelled at, up the top left of the render window is the save button, so you can save just the render, and not have to print screen
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  4. #134
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    Re: Cliff Modeling

    oh, thanks heh
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  5. #135
    Is bad, really bad SMASH's Avatar
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    Re: Cliff Modeling

    Quote Originally Posted by Terror(NO)More View Post
    Sorry for the double post, but guys and girls can you give me some suggestions or ideas on what I can do to make my buildings or whatever you want to call it better. Ive searched alot to get ideas but they arent just sticking. Btw Its more human but its also running twards a forerunner way. Thanks alot guys this will help alot. Peace
    You can have windows, rocks piled along the side, electrical boxes, trees and shrubs (landscaping), ect. As well, work on a nice metallic texture, and you should be a-ok.
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  6. #136
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Smash that was a great idea and massacre I will do that.
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  7. #137
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Sorry for double post once agian but do any of you all have like ideas on how I can variate my cliffs so they dont look the same. Peace
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  8. #138
    Senior Member Hunter's Avatar
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    Re: Cliff Modeling

    just get a picture of some cliffs and use it as a reference, think of real life cliffs.
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  9. #139
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Cliff Modeling

    Quote Originally Posted by Terror(NO)More View Post
    Sorry for double post once agian but do any of you all have like ideas on how I can variate my cliffs so they dont look the same. Peace
    it's called manual manipulation. are you lazy?
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  10. #140
    Senior Member Hunter's Avatar
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    Re: Cliff Modeling

    {offtopic}
    SnaFuBAR i think im getting the hang of texturing this, do you know of a good tutorial on how to make the edges look warn though?
    {ontopic}

    Tried the [Edit] Button....?
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