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Thread: Engine Work

  1. #1

    Engine Work

    I have begun researching and developing tiny graphical upgrades to the game, for the overall look. There are certain things that can be put together to achieve an overall better look for any map, and I'm going to compile it all into a single resourceful tutorial for map makers.

    It is very tiring seeing the exact same style of map development over and over again in the community. Although the game is kinda on a low-point, new maps generally don't do anything with look. Usually a level will be modeled nicely, but then shaders will be poorly slapped on and lighting will never be tweaked.

    This list is a general idea of features that can be added into maps to achieve a better look. The game can handle them quite well, even for being almost 7 years old.



    Imitation Lens Bloom


    Real-time Mirrors and Reflective Surfaces


    Dynamic Lighting


    Flares and Coronas


    High Resolution Texturing and Bump-Mapping.


    Particles and Volume


    For now, until all the resources for a nice tutorial are compiled, if anyone has any questions on how to achieve any of these, you can PM me, or post in this thread.
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  2. #2
    Kid in the Hall Kornman00's Avatar
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    Re: Engine Work

    :o

    needs moar green screen :P
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  3. #3
    El Durado :/
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    Re: Engine Work

    So it's not going to be an unofficial update to the game's engine...

    Lol, nice work I bet many people will benefit form this !
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  4. #4
    Senior Member Terror(NO)More's Avatar
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    Re: Engine Work

    I would like to learn how to do every sing one of these. I mean I'm Starting to grasp photoshop texturing. I would Love to know how I can do all of the above you show.


    Also an idea for your map like in the cave area or somewhere in the map you should have like a model of a flare and you should make it going off, glowing and what not sparks, I mean with what you can accomplish with lighting it would look great
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  5. #5

    Re: Engine Work

    Quote Originally Posted by Kornman00 View Post
    :o

    needs moar green screen :P
    This is quite true.
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  6. #6

    Re: Engine Work

    Seconded on wanting to learn everything.

    GIVE ME UR NOLLIDGE
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  7. #7
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Engine Work

    Thirded.

    explain moar.
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  8. #8

    Re: Engine Work

    green screen?
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  9. #9
    Banned
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    Re: Engine Work

    it's not like any of this is new. it's just that sunny is the one that applied it all at massive amounts to make it noticable

    it's all standard HEK stuff, and none of it involves much more than ticking a few boxes and compiling a few things, for those who don't know.
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  10. #10
    Glorious Beacon of Light Disaster's Avatar
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    Re: Engine Work

    lol, way to break the silence on how to do this tweek
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