Hey guys, Despite all my efforts the map won't be release this year.. Some of you seem to be impatient or frustrated, but believe me guys the most frustrated and impatient is me.. and this makes me sleep very bad (when I'm actually sleeping and not spending my nights on the map).
Ok now why isn't the map done yet? What is the trouble? Well there's a lot of answers :
1st I'm testing the builds alone or with Skyline so we use to find new shortcuts like every 2 weeks.. And every time I think the model is done, here is a new shortcut coming from nowhere.. and then I have to remodel or create new stuff from scratch to fix the problems, this is taking time sometimes I have to erase stuff I spent nights on (this hurts)..
Other than the shortcut problems, I spent A LOT of time reworking everything to make the poly number down (cause there was this clipping problem cause of too many polys visible at the same time. And I'm reducing the poly number with any kind of automatic script but by hand polygons by polygons trying to keep the structures with a good design.
So now the model is 100% done, I won't retouch it.. Let's hope we won't find anymore shortcuts in the final beta, I'm crossing my crossing fingers..
2ndly, the guys helping me have not necessarly as much time as me to put in the project. Skyline is the most active, every time I change something in the model he makes a new build + I spend a lot of time making schemes showing the changes or things to do for him and others (one more thing that takes time cause its like spending 2 times the time to do the stuff as I'm not working in sapien myself). Skyline is also taking the time to achieve a performent portaling system (witch is very hard on this map).. CtrlAlt made a wonderfull job with the scripts for the doors and shields' doors but changing or adding things takes time..
3rd I spent a lot of times on UVing strips textures (its a real nightmare) , also is sky on the general textures.. there's still work to do on the cliff texture.
I'm not mentioning every little technical problems we had but we had so many (sound tags, vehicles, textures..) (takes time again)
Now Basically the map is done I'm only waiting for Matooba's ATV and for DANO to finish my custom hog texturing.. then the final beta can begin! so for now, it's not in my hands anymore, I'm only waiting and coordonating things.. if you see these 2 guys you can motivate/boost them please (come on guys!).
You guys say HaloCE is dying, just wait a little more, hang on my friends, I mean it : it's going to reborn!
Yoyorast
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