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Thread: Released another TF2 Map - CTF_Convoy

  1. #21

    Re: Released another TF2 Map - CTF_Convoy

    looks awesome jah
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  2. #22
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Wow. Are those premade assets or did you make the models and textures yourself?

    Looks like an amazing port either way.

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  3. #23

    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by Ð4ÑØ † View Post
    Wow. Are those premade assets or did you make the models and textures yourself?

    Looks like an amazing port either way.

    What models? Mostly everything is brush work. Adding custom textures and models makes map sizes unreasonably large and no one ever wants to download them when joining a server playing the map. I try to use everything that comes with the game as I can, and will only resort to making custom textures if it is necessary. As for custom models, I can't find any exporters for Maya 8.5 or above.

    Also, its not a port. The map is completely original, it just carries over the same idea/concept of the UT2K4 map - that is a moving vehicle as a map.
    Last edited by jahrain; January 22nd, 2008 at 06:04 AM.
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  4. #24
    HA10 Limited's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by jahrain View Post
    If it caused an exploit, yes. If it doesn't cause any issues, i don't see any reason to go through the map and spend weeks placing small little brushes on every detail of the map where there is a ledge that is a inch in width that a player could potentially walk on. Valve doesn't do that for all their maps either. The engine should just have a maximum area required to walk on or block player movements to prevent this, sort of like how it has a maximum height to work as a step.
    Player clip does the job. Also yes valve does do it, not for the entire map but they do put player clip into maps where this issue is.

    Looks cool, gonna try it now.
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  5. #25
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by jahrain View Post
    Also, its not a port. The map is completely original, it just carries over the same idea/concept of the UT2K4 map - that is a moving vehicle as a map.
    Well, I didn't mean port per se, just the fact that you recreated a map from UT2004.
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  6. #26
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    Re: Released another TF2 Map - CTF_Convoy

    he didn't recreate anything.

    besides the fact that the map is atually A vehicle.
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  7. #27
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Well calling the map completely original isn't exactly accurate to me. 2 trains, desert, moving. I don't care if he meant to recreate the map or not, even though the original is an assault map, he did. He could have made say, 2 ships in the sea along side each other to be a bit more original, so cry moar everyone.
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  8. #28
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    Re: Released another TF2 Map - CTF_Convoy

    that's like saying EVERY fps is a remake of some other fps man :\
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  9. #29
    The Cake is a Lie. Jay2645's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Lord of the Rings is about a guy who has to kill aliens and destroy an evil ring, that's a totally original idea for a game.

    Oh, wait.

    But awesome map anyway.
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  10. #30
    $20 bill y'all Bodzilla's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    how about you actually read LOTR before you Bash it K?

    <_<
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