Hey friends, just wanted to let you know about the little progress.. and share with you the last changes I'm making on the model.. but more on the level design side..
First I want to tell you all I'm very glad to have a new parter working on all the stuff I not good (sapien, max uvw, portals..)
This guy is E3PO and he's replacing Skyline (Man thks so much for all your work on V2).. Well E3PO is really motivated, efficient, fast, talented and listening well to what I want (poor man, he's got a list of like 500 things to do lol).. Thks to him I can see the light at the end of the tunnel.. Alos D4NO told me my custom hog was like done textured and Matooba's working hard to finish the H3 ATV with help of Jay.. Thks you guys keep it up!
During our last test we noticed the Panic Room at the beach was not protecting enough someone inside when recieving a nade on the roof for example.. So I'm completly remodeling the Panic room to make it bigger.. but I also added one new thing I want to add since long.. There's now an exit inside it.. I mean , when you are inside whith the "shields on" (so nobody can enter) you can now take a path/corridor that goes under the ground/water and leads you to the baech base or a 2nd path to another place of the beach..
When i created the Panic ROom, I wanted it to be a place where you could hide in case of vulnerability but above all if you had the flag and when being in danger could hide in a little room/prison (lol) waiting for some help of your team.. But I thought lastly that there were very few chances people would use it when they had the flag cause when you catch it, the 2 teleporters brings you to ATV base or to a place you all know dosen't let you see the beach.. So from now, the "walk way" teleporter (not the one that teleport you to ATV) will bring you just next to the Panic room!
Also the other reason for this when you're taking the "walk way tele on the bases's roof.. I find the way to the flags too is easy and too short when comparing with tele bringing you to the ATV's.. So now that the ATV/hog way is even harder in V2 (with all the doors).. Well to balance this lets make the "walk way" out of teleporter harder by making you spawn just next to the PANIC ROOM..
Come on, 2 little pics to help you waiting a little more..
Or direct full size here --> http://www.yoyorast.com/forums/viewtopic.php?f=2&t=167
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