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Thread: Released another TF2 Map - CTF_Convoy

  1. #31
    I'm kind of a big deal. Emmzee's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by ßðÐŻÍ££å View Post
    how about you actually read LOTR before you Bash it K?

    <_<
    I'm pretty sure he was bashing Halo.
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  2. #32
    chilango Con's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Looks like a lot of fun, wish I had TF2
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  3. #33

    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by Ð4ÑØ * View Post
    Well calling the map completely original isn't exactly accurate to me. 2 trains, desert, moving. I don't care if he meant to recreate the map or not, even though the original is an assault map, he did. He could have made say, 2 ships in the sea along side each other to be a bit more original, so cry moar everyone.
    In the UT2k4 map, there was actually 3 completely different vehicles, and a few extras on the side. The same general idea has been done in many games. Even before UT2k4. Time crisis anyone?
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  4. #34
    "Think Different" Masterz1337's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by jahrain View Post
    If you're a server admin and have a request for any alterations to be made to the map for your server, or just have any suggestions, let me know! Email me at jahrain14@yahoo.com
    How you can just state that and not have to deal with raving loons is beyond me.

    Map looks fantastic. Great work as usual.
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  5. #35

    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by Masterz1337 View Post
    How you can just state that and not have to deal with raving loons is beyond me.

    Map looks fantastic. Great work as usual.
    I usually get very productive feedback if any at all.
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  6. #36
    "Think Different" Masterz1337's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    What's you secret .
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  7. #37
    Entity Zero PlasbianX's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by Masterz1337 View Post
    What's you secret .
    The secret is that he actually produces quality work.
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  8. #38
    "Think Different" Masterz1337's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    Are you calling Dano, Lag, Sunny and the rest of the team untalented?

    Thought so.
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  9. #39
    Chasing Meteors Sever's Avatar
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    Re: Released another TF2 Map - CTF_Convoy

    I believe he's saying more on the fact of release, rather than the quality of production. Both are still in consideration, just weighted differently. At least thats how I see it.
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  10. #40

    Re: Released another TF2 Map - CTF_Convoy

    Quote Originally Posted by Masterz1337 View Post
    Are you calling Dano, Lag, Sunny and the rest of the team untalented?

    Thought so.
    There is something wrong with your statement. Consider the following logical statements:

    A(x) = x's feedback not spamed by raving loons.
    B(x) = x Produces quality work

    not A(x) - By assumption of your question at post #34.
    A(x) implies B(x) - PlasbianX's Post #37

    Therefore:
    not B(x) - Your conclusion based on the above conditions.

    not A(x) implies not B(x) is equivalent to B(x) implies A(x) by contraposition.
    Therefore your conclusion is based on abduction, which is not a valid logical assertion that you could make based on information provided.

    From this I can can conclude that no information was asserted to suggest that plasbian implied that anyone on your team doesn't produce quality work. Hope that makes you feel better.

    Lol, posted this while working on discrete math review questions. Breaking up arguments into prepositional logic statements is fun.


    Anyways, this is an example of the typical feedback i get from people:

    Hi mate,

    Just thought I'd send you some fan mail to say that DesertFortress is a brilliant map! It's the best custom map I've played for TF2 by a long shot. In fact, it's pretty much the only one I've played which is at a similar level of quality to the valve maps :-)

    Just a couple of thoughts from our massive battle on it earlier today. Point A seems a bit cramped, maybe you could make the room a bit bigger to give some more space? I had the whole room locked down quite easily with a sentry gun placed on the balcony just in front of the respawning ammo box, it was perhaps a bit too easy to defend it that way. Also, it seems that not many people like taking the lower route through the tunnel, maybe you could put a bit more cover down there to encourage people to set up sentries and dispensers etc....

    Are you planning on becoming a game designer professionally? I reckon you could easily get a job through the strength of desertfortress and that convoy map you're working on at the moment!

    Anyway keep up the good work,
    JMac
    What I realize is that only people with at least half-wits actually read the readme files, which is why I can comfortably give contact information for feedback on my maps in the readme files. I guess thats the secret. I guess also your content's demographics also play a huge role in the feedback you get.
    Last edited by jahrain; January 24th, 2008 at 05:31 AM.
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