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Thread: High-Resolution-Halo

  1. #71
    Safe Sex JDMFSeanP's Avatar
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    Re: High-Resolution-Halo

    Are the overhauled weapons going to be the only ones available in the maps?
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  2. #72
    Senior Membe Syuusuke's Avatar
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    Re: High-Resolution-Halo

    Vehicles too man! And more...

    Quote Originally Posted by Wave of Lag View Post

    Q: Ohh, so whats going to be overhauled?
    A:
    • Vehicles
      • Warthog
      • Ghost
      • Scorpion
    • Weapons
      • Assault Rifle
      • Pistol (will return as Battle Rifle)
      • Sniper Rifle
      • Shotgun
      • Needler
    • Characters
      • Master Chief
    • Levels
      • Longest
      • Sidewinder
      • Blood Gulch
      • Hang Em High (maybe)
      • New Mombassa Classic
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  3. #73
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    Re: High-Resolution-Halo

    i'm going to do Prisoner first, then maybe danger canyon.
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  4. #74
    $20 bill y'all Bodzilla's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by StankBacon™ View Post
    way to shit up the topic guys.
    ^

    This looks great guys, i just wish you'd Consider making some of the smaller maps such as chillout, or Derelict.

    god i love those maps <3

    and nice fucking Hog WOL, and on a side note, so how goes contact with Dano atm?
    is he really active on aim or something? i aint seen much of him online atm. i fear he got a life.
    and who else is Texturing with our favorite long haired girl?

    keep up the good work, and keep me posting.
    because right now, I'm Moist.

    E:
    Quote Originally Posted by Tweek View Post
    i'm going to do Prisoner first, then maybe danger canyon.
    Neuro was in XCE at one stage wasn't he? Hit him up for his Prisoner re-make and you'd save ya self some serious time..
    because that was looking awesome last i saw it.

    anyone heard from him lately?
    Last edited by Bodzilla; January 31st, 2008 at 06:11 AM.
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  5. #75

    Re: High-Resolution-Halo

    w00000000t!
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  6. #76
    Chasing Meteors Sever's Avatar
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    Re: High-Resolution-Halo

    WoL, one thing I want to know is how much of a 'remake' are you making the stock maps? If you are going to keep the same exact theme and just do everything in much greater detail, that's one thing, but if you are, for example, going to take Sidewinder and turn it into the inside of a UNSC ship or something, that's a different story. How much creativity are you intending to put into redesigning each level? I myself have had some pretty interesting remake ideas that take the map and bring it to new heights.

    I am currently working on my Rat Race remake (don't expect anything major soon - I'm still learning how to model, and have a bit of a life left), which has been quite changed from the original scale, had an immense amount added to the general layout, and is firmly located in an Earth-based weapons shipping facility. Once I can model terrain properly I plan to remake Chill Out and Hang 'Em High as exterior semi-natural environments.
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  7. #77
    Senior Member Geo's Avatar
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    Re: High-Resolution-Halo

    Seeing Sidewinder remade as a the inside of UNSC ship would be interesting, but I think that a remake of Wizard would be cool. Good job so far guys. +rep
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  8. #78
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by sever323 View Post
    I am currently working on my Rat Race remake (don't expect anything major soon - I'm still learning how to model, and have a bit of a life left), which has been quite changed from the original scale, had an immense amount added to the general layout, and is firmly located in an Earth-based weapons shipping facility. Once I can model terrain properly I plan to remake Chill Out and Hang 'Em High as exterior semi-natural environments.
    it would be cool to see it like its further in the future and one of the walls has been destroyed allowing you to go outside with a cool looking environment. you could make it really good looking if you did it right. just a thought.
    Last edited by Corndogman; January 31st, 2008 at 03:50 PM. Reason: fixed my speeling and gramma
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  9. #79
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by sever323 View Post
    WoL, one thing I want to know is how much of a 'remake' are you making the stock maps? If you are going to keep the same exact theme and just do everything in much greater detail, that's one thing, but if you are, for example, going to take Sidewinder and turn it into the inside of a UNSC ship or something, that's a different story. How much creativity are you intending to put into redesigning each level? I myself have had some pretty interesting remake ideas that take the map and bring it to new heights.

    I am currently working on my Rat Race remake (don't expect anything major soon - I'm still learning how to model, and have a bit of a life left), which has been quite changed from the original scale, had an immense amount added to the general layout, and is firmly located in an Earth-based weapons shipping facility. Once I can model terrain properly I plan to remake Chill Out and Hang 'Em High as exterior semi-natural environments.
    I'm keeping the map's style, the only part that will be changing is that the detail will be overhauled. No gameplay changes will occur, because then it becomes something other than a remake.

    This isn't a mod to "fix" halo's gameplay--no, halo's gameplay is amazing. This is a mod to make my eyes water as i run over people with a hog.

    Also to tide us over until halo 3...
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  10. #80
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    Re: High-Resolution-Halo

    Quote Originally Posted by Wave of Lag View Post
    I'm keeping the map's style, the only part that will be changing is that the detail will be overhauled.
    oh..

    :<

    want me to start over?
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