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Thread: Flood spore weapon?

  1. #31
    --- itszutak's Avatar
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    Re: Flood spore weapon?

    I probably should have mentioned it would be damageless, like the h2CE sword... >_>


    Also, the flood_infection_nopop wouldn't work because eventually something would need to be able to pop it... >_>
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  2. #32
    Senior Member KiLLa's Avatar
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    Re: Flood spore weapon?

    Um, in Half Life...The bugs would turn around on you, if there wasn't a nearby enemy.
    So wtf is the problem with it turning and attacking you again?
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  3. #33
    --- itszutak's Avatar
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    Re: Flood spore weapon?

    The problem is exactly that; upon dropping it, it will most likely just turn on the tosser, instead of being any help as a weapon. If some force is put behind it, however, it could be pusted out of "sight" of the chief, and will instead attack anything else it sees, saving the chief for if he gets in range...


    Of course, first, I'll need to learn how to animate weapons... >_>
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  4. #34

    Re: Flood spore weapon?

    Quote Originally Posted by itszutak View Post
    I probably should have mentioned it would be damageless, like the h2CE sword... >_>


    Also, the flood_infection_nopop wouldn't work because eventually something would need to be able to pop it... >_>
    Wouldn't you only uncheck that for the damage effect of the explosion you used to push it...?
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  5. #35
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Flood spore weapon?

    Quote Originally Posted by FriedMetroid View Post
    Wouldn't you only uncheck that for the damage effect of the explosion you used to push it...?
    DING DING DING DING DING DING

    WINNER

    Itsz, get on Xfire later and I'll discuss the basics of what you'd need to do.
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  6. #36

    Re: Flood spore weapon?

    Since this was a cool idea I've been wanting to get around to making it for a while. Just too lazy. =\
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