um ok... just try creating a simple box map with just +sky and f_im panels_generic_ext_unearthed mats and try that. could be a corrupt h2ek.
oh and what 3ds max are you using? because if its 9 and your using that max script exporter then.. idk
um ok... just try creating a simple box map with just +sky and f_im panels_generic_ext_unearthed mats and try that. could be a corrupt h2ek.
oh and what 3ds max are you using? because if its 9 and your using that max script exporter then.. idk
Last edited by Warningshot3; February 25th, 2008 at 12:37 AM. Reason: im a noob
well if imported correctly those dots should appear over your geometry where there are errors, like open edges.
ya and if 3ds max goes nuts with the lighting just goto rendering then environment... and set ambient to black.
Last edited by Warningshot3; February 25th, 2008 at 07:13 AM.
Ok because I don’t know what you know ill just tell you some basic stuff to get you started.
I am going to assume you work with edit mesh and that you followed the tutorial that came with h2v.
Also I don’t know what 3ds max you got so ill just use max 7.
and im going to be lazy.
Ok when you import the wrl file you should get a window up.
Deselect the 1st 2 options.
Now to find the errors.
Ok once you found them, select your geometry, we will need to seal up the world, with an error like mine Ill just create a new face.
now click on each of the verts and blam! you got a new face.
now your world is sealed and MC and elites can live. well in the unreal engine if its not sealed the player will die, idk what happens in halo.
anyway if you get a line over an area that looks sealed just remake that area by deleting faces and recreating them.
any yes i can do more than a box map.
Last edited by Warningshot3; February 25th, 2008 at 08:53 PM. Reason: my writing skills sucks
He'll live alright but fall right through.
I got a question for Zephyr, you ever made a working map? If not go make a box first, like the one warningshot made, walk on it, see how boring it is, make some abysses and hills, see how boring it is, put in 30 scorpions, 20 hogs, and 40 ghost, still boring... try get a good idea for a map... then start making a real map.
Porting a map might be a little tough for starters.
yeah a stl check before exporting doesnt hurt but sometimes it doesnt pick up errors. sometimes i think tool just likes to piss people off by making errors and somehow putting them into your max files.
its a conspiracy by Bungie to take over the world!!!
let me explain. by slowing us down we wont be able to get a job in the games industry before Bungie takes over the world, so by the time we are ready Bungie will own the world and the only place to work in the industry is at Bungie.
yea im joking.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks