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Thread: [Maxscript] Animation Exporter

  1. #1

    [Maxscript] Animation Exporter

    Features:
    • IK support
    • Biped support (unconfirmed, though it should work)
    • Animation exporting from multiple MAX scenes (batch exporting)
    • Some other things I don't care to list



    http://www.halotrialmods.org/zteam/d...onExporter.mse
    Tested on 3ds max 7 and 3ds max 2008

    ... and for the gmax users:

    http://www.halotrialmods.org/zteam/d...er_compact.mse
    Tested on 3ds max 7 and 3ds max 2008

    You don't get all the bells and whistles, but it works I guess ;p


    BTW: I had to encrypt the scripts as it contains some functions that aren't supposed to be public yet. You still run them like normal (MAXScript -> Run Script).
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  2. #2
    Senior Member
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    Re: [Maxscript] Animation Exporter

    Did he say max 2008? I've been waiting so long, +rep.
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  3. #3
    The Cake is a Lie. Jay2645's Avatar
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    Re: [Maxscript] Animation Exporter

    I'm curious. It lists the names of the animations for a gun; does it automatically create those for you, or do you still have to do those by hand?
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  4. #4
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    Re: [Maxscript] Animation Exporter

    I'm perfectly fine with blitzkrieg, but I think I'll dl anyways.
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  5. #5

    Re: [Maxscript] Animation Exporter

    Quote Originally Posted by Invader Veex View Post
    I'm perfectly fine with blitzkrieg, but I think I'll dl anyways.
    Best proof for the fact that 90% of the people that download this have no clue.

    I forgot that Blitzkrieg had IK support...
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  6. #6

    Re: [Maxscript] Animation Exporter

    This is mainly for people who animate in gmax, or max 9 and 2008. (Blitzkrieg supports IK if you set it up correctly btw)

    Quote Originally Posted by Jay2645 View Post
    I'm curious. It lists the names of the animations for a gun; does it automatically create those for you, or do you still have to do those by hand?
    It lists the names of the max scene files you have queued. It saves animations based on those names as well.
    Last edited by CtrlAltDestroy; March 26th, 2008 at 09:38 AM.
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  7. #7

    Re: [Maxscript] Animation Exporter

    Yes, if the IK rig is linked correctly which makes all the bones individual frames. I don't really call that an IK rig anymore.
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  8. #8
    Is bad, really bad SMASH's Avatar
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    Re: [Maxscript] Animation Exporter

    I'm sorry, animations aren't my specialty, can you explain exactly what this does differently than exporting each animation through Blitzkrieg?
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  9. #9

    Re: [Maxscript] Animation Exporter

    Nothing. But as I said, these scripts were mainly intended for use in versions of max where blitzkrieg is not compatible.
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  10. #10
    Is bad, really bad SMASH's Avatar
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    Re: [Maxscript] Animation Exporter

    Gotcha, well thanks cause that does include me since I use MAX 2008 but since I haven't done animations in a while I totally forgot there's no way to export them, lol. I got some to do coming up so this is great. Thanks.
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