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Thread: Unreal Level creation.

  1. #1

    Unreal Level creation.

    I'm gonna give it a shot when i get home after i watch a couple tutorials.
    I tried the other week and it gave me a headache because i could't control the editor, but i found a couple tuts.

    My question is-is there any way to inport or export a bsp with the unreal engine?
    Last edited by Timo; November 22nd, 2010 at 09:12 PM.
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  2. #2

    Re: Unreal Level creation.

    depends on what kind of bsp.
    I don't know of a way to import brushes but brushes are not nessesary to make a level.
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  3. #3
    A Loose Screw Phopojijo's Avatar
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    Re: Unreal Level creation.

    I'm working on Skyhook at the moment. It's got zero BSP... all static meshes (and non static meshes, of course )

    You import it by going into your "Generic Browser" (where all materials, meshes, etc are kept) and clicking file -> import.

    It looks for static meshes in ASE format. If you have Max -- you can use the built-in export command.

    If you have Maya -- you can pick up ActorX and make an ASE file using the axmesh MEL command I believe.

    **If you want to do animations in Max, you'll need ActorX too -- but not just for static meshes...**

    Make sure to check out Hourence's Tutorial

    http://hourences.com/book/tutorialsue3modeling1.htm

    He explains how to use per-poly collision, and how to make your own collision models if you wish to not use per-poly. {He also explains with pictures how to import Static Meshes}

    I don't think ANYTHING in UnrealEngine3 has any form of "sealed world rule" or anything stupid like that. Collision can have open edges, etc. If you see infinity -- you just see a Hall of Mirrors artifact -- whoopdie do.

    Per-Poly collision is typically fine for testing purposes... and typically runs well enough even for some final builds. Making collision meshes with lower polycounts is always a smart idea though... no need to waste performance for nothing.
    Last edited by Phopojijo; April 8th, 2008 at 12:06 AM.
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  4. #4

    Re: Unreal Level creation.

    Thanks alot...

    Right now most of that sounds like -boabiddy blaa blaa- to me but i'm sure i'll understand after i go through a few tuts.
    Last edited by johnnyblaz20; April 8th, 2008 at 01:29 AM.
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