We smashed bipeds. :V
Also, AI syncs on Xbox's Halo 1 via network.
I don't care how much fame someone has. I don't care if I talk to you or someone new to this forum with just 1 post and negative reputation.
"As a matter of fact...they do."
Go more in depth? It doesn't sync on H1PC...definition for syncing is sending the specific memory blocks to the client and back. "Smashing Bipeds" is hardly what you call syncing. I didn't know about network syncing on H1X and I guess sorry for that, but next time please be more precise. I hate those short answers similar to Veegie's ones where you pretend to know something others don't.
Oh you did? Sorry to virtually disappoint you.
Last edited by Patrickssj6; April 21st, 2008 at 11:11 AM.
Well, in a way, Halo PC maps did sort of manage to "sync" AI online. But the AI's movements are completely unable to keep up with the server action, as are MANY, MANY features. For example, look at the gate on Zanzibar. Often, players experience the effect of being able to walk through the solid gate, because the gate has opened but hasn't synced with the server. Same thing goes for the windmill - at times it can be seen to be completely stationary.
On the other hand, these cool features are able to keep up with server action in H2V.
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