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Thread: Syncing AI online in the H2V engine

  1. #11
    Senior Member Lightning's Avatar
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    Re: Syncing AI online in the H2V engine

    We smashed bipeds. :V

    Also, AI syncs on Xbox's Halo 1 via network.
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  2. #12
    "Think Different" Masterz1337's Avatar
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    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Patrickssj6 View Post
    Go back to Halomaps (or wherever you came from; I don't even want to know tbqh) and learn what "syncing" in real terms means.
    Quote Originally Posted by Lightning View Post
    We smashed bipeds. :V

    Also, AI syncs on Xbox's Halo 1 via network.
    Someone got told. Kibito is a pretty well known xbox modder, you should know who you talk to before you decide to bash them.
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  3. #13

    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Masterz1337 View Post
    Someone got told. Kibito is a pretty well known xbox modder, you should know who you talk to before you decide to bash them.
    ^

    I expect better from you patrick
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  4. #14
    Kid in the Hall Kornman00's Avatar
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    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Lightning View Post
    We smashed bipeds. :V

    Also, AI syncs on Xbox's Halo 1 via network.
    thanks to how the machines started off with the same conditions and inputs, but I've never seen sufficent research into how far the sync'ing goes to prove that it's "flawless" like halo 3
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  5. #15
    Senior Member Patrickssj6's Avatar
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    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Masterz1337 View Post
    Someone got told. Kibito is a pretty well known xbox modder, you should know who you talk to before you decide to bash them.
    I don't care how much fame someone has. I don't care if I talk to you or someone new to this forum with just 1 post and negative reputation.

    "As a matter of fact...they do."

    Go more in depth? It doesn't sync on H1PC...definition for syncing is sending the specific memory blocks to the client and back. "Smashing Bipeds" is hardly what you call syncing. I didn't know about network syncing on H1X and I guess sorry for that, but next time please be more precise. I hate those short answers similar to Veegie's ones where you pretend to know something others don't.

    Quote Originally Posted by Pooky View Post
    ^

    I expect better from you patrick
    Oh you did? Sorry to virtually disappoint you.
    Last edited by Patrickssj6; April 21st, 2008 at 11:11 AM.
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  6. #16
    "Think Different" Masterz1337's Avatar
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    Re: Syncing AI online in the H2V engine

    He did say the first halo engine, that doesn't really mean PC. REgardless, it is a bit vauge, but you shouldn't mouth off to a "newbie", just because they are "new"
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  7. #17

    Re: Syncing AI online in the H2V engine

    Quote Originally Posted by Patrickssj6 View Post
    Oh you did? Sorry to virtually disappoint you.
    No you're not. You've been being a virtual annoying troll lately though.
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  8. #18
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Syncing AI online in the H2V engine

    Well, in a way, Halo PC maps did sort of manage to "sync" AI online. But the AI's movements are completely unable to keep up with the server action, as are MANY, MANY features. For example, look at the gate on Zanzibar. Often, players experience the effect of being able to walk through the solid gate, because the gate has opened but hasn't synced with the server. Same thing goes for the windmill - at times it can be seen to be completely stationary.

    On the other hand, these cool features are able to keep up with server action in H2V.
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