I like to see more stuff like this. And GoW's addresses are protected(more than Halo 2's)
Currently I've been trying to make the physics more realistic.
set Engine.WorldInfo DefaultGravityZ -1500.0 // originally -750.0
set Engine.WorldInfo RBPhysicsGravityScaling 2.0 // originally 1.0
-- Been messing with those two lines; they do make the bodies heavier but the player character still pushes them forward like they were balloons.
Fun thing to do:
change the value of the DefaultGravityZ to zero and everything will be like in zero gravity
Oh, if you wish to play with those values yourself, then just simply copy them and paste them into the Mod.txt file, like under the Left-over stuff.
Last edited by Caboose O'Malley; May 10th, 2008 at 11:10 AM.
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