Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 138

Thread: Zteam Update, yes we are still alive! [28.8k warning]

  1. #21
    Teh_kid kid908's Avatar
    Join Date
    Jan 2007
    Location
    stalker!!!!call the police...w8...i hate the police.
    Posts
    1,434

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by CtrlAltDestroy View Post
    And yes, that animation did ship with Halo 2.

    i mean the actual bitmap and sound map size. not the scenario map.

    also the flicking animation don't even look like a sprint animation. more like a dearm animation to me...
    Reply With Quote

  2. #22

    Re: Zteam Update, yes we are still alive! [56k warning]

    By spriting animation, we mean that the animation was in the sprint animation slot of the tag/meta.
    Reply With Quote

  3. #23

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by kid908 View Post
    i mean the actual bitmap and sound map size. not the scenario map.

    also the flicking animation don't even look like a sprint animation. more like a dearm animation to me...
    well, the animation is called "first_person:dual:sprint:var0" so...I think its safe to assume it was a joke sprinting anim.
    Reply With Quote

  4. #24
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by CtrlAltDestroy View Post
    Jesus fucking christ.

    I'm sorry, do we owe the community something? Since when do we have any sort of obligation for ingrates such as yourself?

    1. Our actions need no justification.
    2. The extraction tools won't be released anyways. Drop it.
    It's not really nice to show off the tools then be like "oh, btw, no soup for you! lololololololol". I really don't see the point in showing off something to the community when you'll never release it. You only have yourself to blame for gripes and complaints when you do that.
    Reply With Quote

  5. #25
    El Durado :/
    Join Date
    Oct 2006
    Posts
    2,417

    Re: Zteam Update, yes we are still alive! [56k warning]

    ^ Agreed. Yes you are the ones that made it but think about it. This community is starting to increase in more better map makers and by you guys releasing your utilities you can increase that percentage. More maps of quality will be made and therefore the game itself would have more players because of the maps made. But by keeping them to yourselves to me it seems your just selfish and don't want to share all the greats stuff you guys made.
    Reply With Quote

  6. #26
    Conversation Terrorist Pyong Kawaguchi's Avatar
    Join Date
    May 2007
    Location
    East Usa
    Posts
    3,905

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by CtrlAltDestroy View Post




    If you want a look at the sprinting animations.
    win, I can has links to the pictures?
    Reply With Quote

  7. #27
    ლ(-_-ლ) Reaper Man's Avatar
    Join Date
    Sep 2006
    Location
    Los Angeles
    Posts
    3,469

    Re: Zteam Update, yes we are still alive! [56k warning]

    Oh damn, why'd they have to cut the sprinting? I've always found movement on foot in H2 painfully slow. Does the finger sprinting animation have corresponding third person animations?
    Reply With Quote

  8. #28

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by CtrlAltDestroy View Post
    Jesus fucking christ.

    I'm sorry, do we owe the community something? Since when do we have any sort of obligation for ingrates such as yourself?

    1. Our actions need no justification.
    2. The extraction tools won't be released anyways. Drop it.
    Well obviously some people think they are god and never utilized ANY source code, or got advice or help from ANYONE for anything...and you also managed to reverse engineer absolutely everything about halo/halo2 yourself, without the assistance of anyone or any other apps. COUGH ASSHOLE COUGH BULLSHIT. Thing is, you wouldnt have know 3/4 of what you know now, if it wasnt for others releasing what they found out. It would literally take you decades to get all the information by yourself, to understand ANY mapfile enuff to do what we can do now, AS A COMMUNITY.

    Am I a "fucking ingrate'? No. You are. Obviously you intend on keeping a 'holier than thou' attitude, and think you are absolutley king SHIT on TURD Island. You are a joke. Sure u might be able to program, but a few classes and most others can too. You have no sense of decency, charisma, clarity is way beyond your compreshension, I could go on and on.

    You sir, fail completely to open your eyes and look beyond your own screen and realize what all the oldtimers AND newcomers have made possible for YOU to understand about modding. You are a complete fucking loser, in terms of modding. Newcomers join and leave everyday, when they see posts with attitudes like yours. Halomods.com is just one example. They have an admins over there that comepletely enjoy making newbies look stooopid for the simple enjoyment of it. Hence Halomods.com traffic is 1/10th what it used to be. They fail to realize that everyone was a noobie at one point. Whether modders are 12 or 50 years old, they don't enjoy being made to look bad, or feel bad, or see others with "Na Na Na I Made It And You Can't Have It!" attitudes.

    I have learned something new about the mapfiles from each and every single source code ever posted. Plain and simple truth.

    I hope you enjoy pushing old and new members out of the community. Congrats to you and your 'team", as you call it.
    Reply With Quote

  9. #29

    Re: Zteam Update, yes we are still alive! [56k warning]

    When someone takes something like this as serious as you have (memyselfandI), then calls CAD a loser, it really just reflects how lame you really are. CAD's always said to me "it all boils down to just pixels on a screen" a concept you need to grasp before you begin guarding a simple game with your "life". Congrats on your "life" as you call it, apparently we've struck a nerve.

    EDIT: Also, about us gaining research from other people, show me one place that has research on halo 2 animations. Despite what you know, alot of the info on model, sound, and bitmap extraction is flawed. Flaws we've fixed with our own research of aspects people overlooked. I doubt it would have taken us years to research it all ourselves, seeing as we were pretty much blindly researching animations without prior research to guide us, and that only took two months.
    Last edited by Choking Victim; June 21st, 2008 at 10:45 AM.
    Reply With Quote

  10. #30

    Re: Zteam Update, yes we are still alive! [56k warning]

    Obviously u didnt read my post, or cannot comprehend what true/total reverse engineering is. I will not comment anymore on your failure for understanding what I posted. Others will know. Hell, even some noobies will be able to see and understand what I mean. You sir, apparently are wearing rose colored glasses, and are blinded by your app's abilities.

    Theres no doubt halo model injection was flawed, but how would you even have known where to look without it? Any dumbass (as you have proven) would also know to look where the model lies for animations information.

    Handicaps such as yours are the ones that I am truly afraid of in this world.
    Last edited by memyselfandI; June 21st, 2008 at 10:58 AM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •