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Thread: OpenSauce SDK for Halo CE 1.08

  1. #1
    Kid in the Hall Kornman00's Avatar
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    Code OpenSauce SDK for Halo CE 1.08

    Its that time again. Another Bungie Day in yet another year.

    WELL! Wake up and smell the air, because the winds of change are here! Or coming rather. You all thought it would never happen, you all shrugged it off as yet another halo project that was all-talk-no-walk, you all think CMT will actually release something someday. OK, so maybe not that last bit, but it was worth a shot, no? No, okay.

    Well, prepare to be blown...away. Prepare to cream the area which your pants used to cover, but due to the extreme gale force winds that change has brought, have now been blown away and are being worn by the Pantaless tribes populating the uncivilized lands of Africa (Lord I apologize, please be with the starvin' pygmies down there in New Guinea).

    "Open Sauce", ladies and people-lacking-vagaroos, is a Kornner Software development modeled highly after the 'Yelo' project. An Open Source development. Meaning, you will be able to see our sauce source. Of course, there are always some catches, but discussion of those catches are for another time (which is not now), but rest assured that one of those catches do not involve money.

    What can you expect with such fine homemade sauce? Well, you can definitely expect Halo CE to become MUCH more adaptive in terms of mods. Not only because you will now be able to add your own engine extensions and such, but because you will be able to....make your OWN tag groups :o. Meaning, you can create totally new tags of whatever structure of values you like (within the limits of the target editor).

    The In-Your-Pants excitement doesn't stop there though. While the first release of Open Sauce will contain joyful collections of HaloCE resources, one of the other goodies we also have in store is for Halo 2 (Xbox), which is scheduled for inclusion in at least the second major release of Open Sauce. I don't want to spoil the entire surprise of what you can look forward to in the coming months, so I'll leave some of the more juicy details for the first release post.

    If you're not a programmer, then "Open Sauce" may not tickle your fancy as much. Not to worry, an official Yelo release using Open Sauce will be made further down the road.

    Attached is the first release to the OpenSauce SDK

    OpenSauce is released under the GNU GPLv3 license. Any publicly released works using any of OS's code must contain a copy of the modified source code, or a link to where a user can download the modified source in a readme file in the released work's archive. However, I will consider private licenses on a per-person basis.

    ATTN: Currently fixing some problems in the OS IDE (a tool, one of its uses is to help create the custom tags).

    Right now I'm still working on the User Manual. You can of course go ahead and start browsing the source code, I suggest starting in "Main.cpp"
    UPDATE: Expect the first draft of the User Manual in the Thanksgiving timeframe

    In order to build and test it in game, select a Release build (will build for v1.08 of the game) and build "Halo1_CE" (its the only project). In bin\Release\Halo1_CE\ there will be a "d3d9.dll. Place this inside your HaloCE install directory and load the game. You will need the newest DX9 SDK and Visual Studio 2005. You can try building with other versions of VS, but only 05 is supported.

    There's only so much one person can do and I didn't want to break my promise of releasing on Nov 15th. So, have patience and faith for the rest will come.

    Download 1350EST.rar ONLY
    Attached Files
    Last edited by Kornman00; November 18th, 2008 at 07:31 AM. Reason: spoiler tags to fix news page
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  2. #2
    HA10 Limited's Avatar
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    Re: Seven ate Nein...

    Blast netcode enhancements is greyed out.

    So no release today, just info about it?
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  3. #3
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    No release yet, just announcement
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  4. #4
    Senior Member Anton's Avatar
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    Re: Seven ate Nein...

    Hey korn, about that date.. :3

    O wait, you mean Release dates. D:

    Curse my reading.

    But on a more serious note, I'll be looking forward to some more news.
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  5. #5
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    Ok, while I know this is gonna boom when everyone wakes up, but Im gonna do this now. See I have little sense of technical understanding as far as all this business goes. I understand a bit and can follow in big discussions. But as far as alot of what you just said I dont really follow.

    Since I'm retarded, what does this mean for me, the casual onlooker and player?

    Im thinking I understand a little bit.
    Basically you can fit alot more tags now which means more stuff. Mirite?



    Dont call me stupid if I'm wrong....words hurt.
    Last edited by Heathen; July 7th, 2008 at 07:03 AM. Reason: I typed book instead of boom :/
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  6. #6
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Seven ate Nein...

    I think he means new types of tags, whatever that could be used for..
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  7. #7
    In a galaxy far far away beele's Avatar
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    Re: Seven ate Nein...

    This is really great, you amass us again kornman

    Among one of the nice things I saw, MULTITEAM VEHICLES
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  8. #8
    $20 bill y'all Bodzilla's Avatar
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    Re: Seven ate Nein...

    your making my head hurt again KM.
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  9. #9
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    It doesn't mean anything immediate for the average player, but for modders with knowledge with things like C++, they can expand the engine considerably since it provides a strong base for creating "trainers" (such a pathetic term, lets go with "game modules").

    The ability to create new tag groups is there so the programmers of modding teams can support their designer's ideas without having to hard code data into their Yelo game module.

    We're not releasing the exact details on whats included in the Yelo source, as open sourced features may come and go before the release date, which again, is not today.
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  10. #10
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    ...Sooooooo....
    My interperetation:

    They can make outside apps that work like the trainers to put in those dev commands to expand the engines abilities with custom dev commands?
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