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Thread: OpenSauce SDK for Halo CE 1.08

  1. #81
    Senior Member Patrickssj6's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    but we're not we can't even modifying the actual game's exe.
    ftfy without insulting your skills

    Quote Originally Posted by Kornman00 View Post
    EDIT: then theres always the edited version of the HEK I made that almost everyone uses...
    Yeah, I always wondered why no one noticed it
    Last edited by Patrickssj6; July 13th, 2008 at 05:23 PM.
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  2. #82
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Seven ate Nein...

    I havent read through the thread, but could the release date be 7/8/2009?
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  3. #83
    a bit of the old in-out Roostervier's Avatar
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    Re: Seven ate Nein...

    No, it won't be released later than November 15th (I think) this year. If not the 15th, then sometime in November.
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  4. #84
    show up throw up Ganon's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Heathen View Post
    Halo RTS? And wasnt Halo DS a bungie project?
    Halogen a cnc generals mod.

    http://www.youtube.com/watch?v=12AmXp_bc-k

    Cancled due to the production of the to be shitty game Halowars.
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  5. #85
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by lone wolf View Post
    I havent read through the thread, but could the release date be 7/8/2009?
    It's a date between now and Nov 15th of this year
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  6. #86
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Seven ate Nein...

    Okay, thanks
    So with open sauce, we would be able to create weapons with more than 2 triggers, and more, such as *incredibly limited* ragdoll, and possible recoreded animations for campaign maps?
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  7. #87
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    Depends on how good of a reverse engineer you are. I have no code in place to do that, you'd have to figure out how to code that yourself. Open Sauce is a framework for doing such things.

    Recorded animations are already possible for campaign maps
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  8. #88
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: Seven ate Nein...

    EPIC
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  9. #89
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Seven ate Nein...

    But what about making your own recorded animations?

    Also, Does this pretty much have none, or very little limits?
    Does it work on vista, and if so, Could Dx10 capability be possible, or atleast Pixel Shader 3?
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  10. #90
    Looking for his home. Apoc4lypse's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    Depends on how good of a reverse engineer you are. I have no code in place to do that, you'd have to figure out how to code that yourself. Open Sauce is a framework for doing such things.

    Recorded animations are already possible for campaign maps
    ohhh, I get it... still sounds cool either way, I just need to start trying to learn to code, and hope I don't suck at it, I only took a highschool class on VB.net, they didn't offer anything else... except java, which I didn't bother with... after I took VB.net I decided to take all the art courses at my highschool instead (turned out I'm pretty decent at art, according to my teacher anyway...), because I'm not too great with math... I mean I can usually figure stuff out if I have all the info I need, but I'm just really slow at coding... its hard for me to concentrate on...

    I'm definitely looking forward to this though...

    E: I do have a knack for reverse engineering in general, as for reverse engineering code, I guess I'll find out when I give it a shot...

    Quote Originally Posted by Ganon View Post
    Halogen a cnc generals mod....
    Cancled due to the production of the to be shitty game Halowars.
    I lol'd. halowars doesn't look all that bad though, I just wish halogen would keep working maybe after halowars, they had some better takes on designing bases, the Halowars UNSC bases are sort of a disappointment tbh... halogen had them better... idk I'm still looking forward to it... I wonder what they ended up doing with all the halogen models and workd they did, I hope they kept it just incase XD some really nice looking stuff they made.
    Last edited by Apoc4lypse; July 18th, 2008 at 01:23 AM.
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