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Thread: Retina - by Dano and Legionaire45

  1. #51
    Senior Member
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    Re: [MAP] Retina - by Dano and Legionaire45

    Best map ever.
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  2. #52

    Re: [MAP] Retina - by Dano and Legionaire45

    so i downloaded the map when the post was first made, paid no attention it or this thread. just opened it a few hours ago and i laughed my ass off. Best rick roll ever, well maybe tied with CAD's max script.
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  3. #53
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: [MAP] Retina - by Dano and Legionaire45

    sorry for being offtopic, (but this isnt really serious though)
    but does hce support surroundsound?
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  4. #54
    halo.ru Rosco's Avatar
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    Re: [MAP] Retina - by Dano and Legionaire45

    Yeah I think of serious cat, whenever I come back to this thread.
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  5. #55
    Senior Member Hunter's Avatar
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    Re: [MAP] Retina - by Dano and Legionaire45

    Lmao. I just went on the map after downloading it ages ago. I didn't read any of these comments before though.

    I was like wtf...Did I spawn outside the map?Lol

    Still have +rep anyway. And how did you make that slide show image thing?
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  6. #56
    Untruely Bannable~ Inferno's Avatar
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    Re: [MAP] Retina - by Dano and Legionaire45

    Quote Originally Posted by WMHunterTLS View Post
    Lmao. I just went on the map after downloading it ages ago. I didn't read any of these comments before though.

    I was like wtf...Did I spawn outside the map?Lol

    Still have +rep anyway. And how did you make that slide show image thing?
    He used a shader_chicago (i believe) and set the up the UVW animation periods to slide across..
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  7. #57
    Could've Moved Mountains
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    Re: [MAP] Retina - by Dano and Legionaire45

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    He used a shader_chicago (i believe) and set the up the UVW animation periods to slide across..
    Close. It's just a single 1024 x 256 pixel (or something like that) shader_environment with u-animation function set to slide and the period and scale both set to 1. I left v-animation alone.
    Quote Originally Posted by lone wolf View Post
    sorry for being offtopic, (but this isnt really serious though)
    but does hce support surroundsound?
    Yes, Halo supports EAX and environmental audio as long as you have a sound card that supports that feature and you aren't running Vista.
    Last edited by legionaire45; July 17th, 2008 at 04:11 AM.
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  8. #58
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: [MAP] Retina - by Dano and Legionaire45

    Thanks, I was just running it with only two speakers though, and some sounds seemed like they where being cut off, is it because of lack of more speakers, or the sound card?
    Also, How many speakers does it require for EAX to work properly, and how many does it support in total?
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  9. #59
    Could've Moved Mountains
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    Re: [MAP] Retina - by Dano and Legionaire45

    Quote Originally Posted by lone wolf View Post
    Thanks, I was just running it with only two speakers though, and some sounds seemed like they where being cut off, is it because of lack of more speakers, or the sound card?
    Also, How many speakers does it require for EAX to work properly, and how many does it support in total?
    If you don't already have one I'd recommend that you get at least a set of 2.1 speakers. You can get decent sets for $30 if you don't want to spend very much. Make sure that you have the correct number of speakers set in the windows sound properties area, otherwise sound isn't going to be outputed to those missing speaker thingies.

    EAX doesn't have a speaker requirement, just a sound card requirement.
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  10. #60
    Splendid! ExAm's Avatar
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    Re: [MAP] Retina - by Dano and Legionaire45

    EAX and hardware acceleration blow in Halo anyway. Some sounds become washed out, and the only thing that's actually improved is that Marines' voices echo in caves.
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