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Thread: Quick-Crit 2008-2009

  1. #581
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    please use shot tags. Looks ok. Looks odd for some reason. I don't know why though.

  2. #582
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    The lights are too.. eh. I see some edges that aren't anti-aliased, so in a texture that kind of looks bad.

    I like it but change the color of the light to Cyan or something bright blue, also maybe make the light have a few darker shades of Cyan and lighter so it's not all 1 color but very close to a color. Just enough so you can barely see the difference in color.

  3. #583
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Okay, You know what I can put on the smaller pieces?

    Edit:
    Last edited by Hunter; July 21st, 2008 at 03:19 PM.

  4. #584
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter
    Okay, You know what I can put on the smaller pieces?
    Same thing maybe a bit more grey and lighter.

    EDIT:
    Your pic wont show.
    Last edited by Bastinka; July 21st, 2008 at 03:29 PM.

  5. #585
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    ?

  6. #586
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread


    I added a few more defining features to the rock face. Its a little over half a million pollygons atm.

  7. #587
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Mountain ridge looks too griddy, also did you kill it with the noise feature? Now it looks very unnatural.

  8. #588
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Hunter if your trying to do forerunner, your failing.


    Also, your doing it wrong, because you learnt from one of those fucking gun tutorials didn't you. The ones that tell you to skin every individual piece chunk by chunk, even though everything shares a common material layer.

    This is why I hate 2d tutorials. They teach bad habits and other peoples mistakes, they don't teach the logical thinking involved with how you actually do something.

    Sucks tbh. Ignore whatever you've learned, because it's not going to help you.

  9. #589
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Also, you dont really put that many scratches on the diffuse map. Do it on the specular.

    @Dane.
    How do you make correct textures?

  10. #590
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SilentWindPL View Post
    Mountain ridge looks too griddy, also did you kill it with the noise feature? Now it looks very unnatural.
    I didn't use noise. I applied a sharper normal map but that's about it. Also Mountain ridge is supposed to look like that. When I can get a better material it will hopefully look better.

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