please use shot tags. Looks ok. Looks odd for some reason. I don't know why though.
please use shot tags. Looks ok. Looks odd for some reason. I don't know why though.
The lights are too.. eh. I see some edges that aren't anti-aliased, so in a texture that kind of looks bad.
I like it but change the color of the light to Cyan or something bright blue, also maybe make the light have a few darker shades of Cyan and lighter so it's not all 1 color but very close to a color. Just enough so you can barely see the difference in color.
Same thing maybe a bit more grey and lighter.Originally Posted by Hunter
EDIT:
Your pic wont show.
Last edited by Bastinka; July 21st, 2008 at 03:29 PM.
Mountain ridge looks too griddy, also did you kill it with the noise feature? Now it looks very unnatural.
Hunter if your trying to do forerunner, your failing.
Also, your doing it wrong, because you learnt from one of those fucking gun tutorials didn't you. The ones that tell you to skin every individual piece chunk by chunk, even though everything shares a common material layer.
This is why I hate 2d tutorials. They teach bad habits and other peoples mistakes, they don't teach the logical thinking involved with how you actually do something.
Sucks tbh. Ignore whatever you've learned, because it's not going to help you.
Also, you dont really put that many scratches on the diffuse map. Do it on the specular.
@Dane.
How do you make correct textures?
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