Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 49

Thread: NGMT project: Mario Karts Pipe Plaza

  1. #31
    Senior Member
    Join Date
    Oct 2007
    Posts
    102

    Re: NGMT project: Mario Karts Pipe Plaza

    Quote Originally Posted by odseraphim View Post
    Well, let's see. Mario Kart is all about having a race, amirite? So try forcing 16 players (if you could even get that many in a Halo CE match) into vehicles and expect them to drive around a track without falling off. Teleporters, you say? Good luck trying to cover the entire map with Tiamats vehicle teleporters. Also, what if someone drops? Someone joins in? It's not going to make up for that, they automatically lose.

    So yeah, karts aren't practical.
    Well, That wasnt a really big problem for me and malolo.
    Reply With Quote

  2. #32

    Re: NGMT project: Mario Karts Pipe Plaza

    Zeph is exactly right.
    There is a point where Advancebo should be told that the model sucks, however, apparently I'm the only one who noticed that the first post is the only one he's made in this thread.
    He didn't even say for certain that this was a racing map, it was only assumed. noone even asked him.
    Then everyone just went on about how good or bad the idea you assumed he had was.

    There is a difference between a proper critique and just being a jackass.
    A fair middle ground would be to say that the model sucks and provide a link to a google search of modeling tutorials. And he didn't even ask for tutorials, he didn't even ask for help.
    Yes, most of the members here don't have to time to personaly walk someone through doing this but apparently they do have time to analyze and pick apart every little thing that is wrong with the game concept that he might have had.

    This comunity is defined by a large amount of effort put forth to degrade and discourage anyone who is in any way less skilled or knowlegeable than yourself.

    We are not a comunity, we are a gang, watching and waiting for anyone weaker than us to unwittingly wander into our territory so we can beat the shit out of them.
    Reply With Quote

  3. #33
    swisha...swisha...swisha Darqeness's Avatar
    Join Date
    May 2007
    Location
    Camden, Australia
    Posts
    197

    Re: NGMT project: Mario Karts Pipe Plaza

    Not to mention Pipe Plaza in Mario Kart is a battle map, not a racing track.
    Reply With Quote

  4. #34
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: NGMT project: Mario Karts Pipe Plaza

    Quote Originally Posted by MMFSdjw View Post
    There is a difference between a proper critique and just being a jackass.
    A fair middle ground would be to say that the model sucks and provide a link to a google search of modeling tutorials. And he didn't even ask for tutorials, he didn't even ask for help.
    That's exactly fucking right. So, instead of providing him with the tuts he didn't ask for (even though we still recommended it) we told him (in a decently not-mean way) that his model sucks. Aside from monopoly, nothing was wrong with those posts, and the only other thing is the debate about whether it'd be practical or not. Since he gave no real details, I think it would, in fact, be safe to assume that they are making a racing map. So the members took it upon themselves to discuss the idea. What's the problem in that? Forums are about discussion.

    Honestly, what was wrong with the crit on the model? We told the truth. Last I knew, the truth was not considered unconstructive, or inflammatory. Maybe that's changed. If it has, someone please say so. That way, the next time I decide to tell the truth, I'll think twice. Then I won't get into more trouble for it. >: |

    As for the OP. Could you show us any more pictures? Even if you aren't that great of a modeler, someone on your team could be. I'm interested in seeing some of their work.
    Reply With Quote

  5. #35
    and Masterz1337 too! Advancebo's Avatar
    Join Date
    May 2008
    Location
    Georgia, USA
    Posts
    2,012

    Re: NGMT project: Mario Karts Pipe Plaza

    fine, but dont say EXTRUDES and crap

    Reply With Quote

  6. #36
    Senior Member
    Join Date
    Oct 2007
    Posts
    102

    Re: NGMT project: Mario Karts Pipe Plaza

    EXTRUDES and crap. Basic, but looks like a good design. Can you point me to a rendering tutorial to render models like that?
    Reply With Quote

  7. #37
    and Masterz1337 too! Advancebo's Avatar
    Join Date
    May 2008
    Location
    Georgia, USA
    Posts
    2,012

    Re: NGMT project: Mario Karts Pipe Plaza

    here
    http://www.oman3d.com/tutorials/3ds/clayrender_stealth/

    also i believer there is one here on modacity
    Reply With Quote

  8. #38
    Senior Member
    Join Date
    Oct 2007
    Posts
    102

    Re: NGMT project: Mario Karts Pipe Plaza

    Hey, thanks!
    Reply With Quote

  9. #39
    The Prophet Brohammed
    Join Date
    Feb 2008
    Location
    Picayune, MS
    Posts
    121

    Re: NGMT project: Mario Karts Pipe Plaza

    Kart race/battle sounds like great idea, just force the players into vehicles w/ a script and everything would be fine.

    Some of those places on the level look like they'd be hard to drive on without falling.
    Reply With Quote

  10. #40

    Re: NGMT project: Mario Karts Pipe Plaza

    Quote Originally Posted by Andrew_b View Post
    EXTRUDES and crap. Basic, but looks like a good design. Can you point me to a rendering tutorial to render models like that?
    KISS principle. That's all I have to say.


    Plus I'm sure you could find a way to make this whole little project work, its not the most difficult thing the community has every tried to do.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •