Quote Originally Posted by Masterz1337 View Post
So in one of the new BSPs for SPV2, thers a part where you have to infiltrate a structure, and then escape. The problem is, when the player is ready to escape, the game can't save via script, regardless ifi use game_save game_save_unsafe, or wake another script. When I use console, I am able to save, and I have tried loading the script via trigger volumes and by making it sleep until a certain encounter is dead.

Any ideas how to fix this or a good work around?
It sounds kind of like you want the player to autosave in an exit that is the same as the entrance; have you looked at the Silent Cartographer? There's a certain area outside that always saves when you go near it (I think it's under a land arch)- you might want to look at how that was done.