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Thread: elevator

  1. #1

    Question elevator

    how (if possible) can you make a really simple elevator like the one in ivory tower. If it is "extremely" complicated you dont have to bother. Thanks
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  2. #2
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: elevator

    Edit the converyer belt maybe?
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  3. #3

    Re: elevator

    u mean like make a conveyor belt with a extrusion attached to it?

    *edit: wait that wont work, the extrusion wouldnt move. Huh...

    Open to any and all suggestions
    Last edited by armoman92; August 1st, 2008 at 11:05 AM.
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  4. #4
    In a galaxy far far away beele's Avatar
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    Re: elevator

    Can't be done if it involves any moving geometry. You can only make conveyor belts for now.
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  5. #5
    Senior Member Malloy's Avatar
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    Re: elevator

    Is there no way to make animated scenery at all?

    seems rather limited for the blam2 engine to be customised at all... *hails Bungie for really limiting opportunity*
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  6. #6
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    Re: elevator

    maybe someone will make a new mapmaker for H2 vista, that has all the things you can do in the Halo editing kit, and more.
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  7. #7
    The Silent Photographer Zeph's Avatar
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    Re: elevator

    Quote Originally Posted by beele View Post
    Can't be done if it involves any moving geometry. You can only make conveyor belts for now.
    Yes it can. Device machines work in multiplayer and sync as far as I know.
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  8. #8
    In a galaxy far far away beele's Avatar
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    Re: elevator

    Quote Originally Posted by Zeph View Post
    Yes it can. Device machines work in multiplayer and sync as far as I know.
    Care to explain how you are going to create one with the H2EK?
    Last edited by beele; August 3rd, 2008 at 01:48 AM.
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  9. #9

    Re: elevator

    Yeah i've messed with the machine tags many times and it only resulted in error and failure. Infact alot of the custom tags are hard if possible to set up. The only one i almost perfected was rain.
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  10. #10
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: elevator

    hmm, Manually extract the tag from shared.map and all other resources, and then compile the map with unused tags that are exactly the same size, replace the tags then change the references to tags needed in the elevator by hex to the new files, and then hope it works?
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