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Thread: [MOD] SomethingTeam

  1. #11
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    Re: [MOD] SomethingTeam

    Quote Originally Posted by n00b1n8R View Post
    Your kidding. Your picking on his choice of test map?
    I played 5 rounds on bloodgulch today, I'm sick of it D:
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  2. #12
    Senior Member Anton's Avatar
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    Re: [MOD] SomethingTeam

    It's a test map.. what does that have to do with you playing it?



    Also, I like what I see so far. Especially the AR and the biped is alright.
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  3. #13
    Intellektueller Bastinka's Avatar
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    Re: [MOD] SomethingTeam

    Scale blood gulch down, it always needed to be IMO.
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  4. #14
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    Re: [MOD] SomethingTeam

    I know its a test map, I'm just saying, that a better overall effect with the video could be achieved, if he used a map that hasn't been played by just about everyone here, 5000 times :|
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  5. #15
    Intellektueller Bastinka's Avatar
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    Re: [MOD] SomethingTeam

    ..or a map that hasn't ever been played, am I hinting at something?

    I would change the sky, it looks too out of place.
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  6. #16
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [MOD] SomethingTeam

    you really shouldent of posted this with using the defaut level blood gulch :-|

    animations are getting better though
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  7. #17
    Taiko Drums = Win
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    Re: [MOD] SomethingTeam

    Point stated that I will not be using bloodgulch for a release. I already have Huerosam working up a concept for a chiron-teleportery covenant map, and when he's done concepting it Disaster (just recruited today) will model it.
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  8. #18
    "Think Different" Masterz1337's Avatar
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    Re: [MOD] SomethingTeam

    Quote Originally Posted by FlamingRain View Post
    SomethingTeam's idea is to get a taste of h1, h2, h3, expanded universe, and custom in.

    I lolled.
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  9. #19
    am I an oldfag yet? Heathen's Avatar
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    Re: [MOD] SomethingTeam

    That sentence confuses me.
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  10. #20

    Re: [MOD] SomethingTeam

    Doesn't look very innovative vOv
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