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Thread: Atlantis: The City (WIP)

  1. #11

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by Invader Veex View Post
    He's making it based off of the city of Atlantis in one of the Stargate TV series'.

    http://www.scifiontherock.com/images...e-Atlantis.jpg
    FTFY.

    Atlantis isn't a Spin-Off, it's just another branch of the story line that they couldn't possibly fit into SG-1 at the same time. Unless of course you're referring to the fact that the TV series' are spin-offs of the original movie... I believe they just continue the story beyond the movie, and I thought they had some reference to go off of for awhile (because SG-1 season 1 was awesome).

    ANYWAY.

    What exactly are you going to be doing with said model? Making it into a CE level? Or part of a CE level? What? Because you do realize that Atlantis is fucking huge right? Like, on-par with Hugeass/Coldsnap except built of buildings and such.
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  2. #12
    Senior Member Malloy's Avatar
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    Re: Atlantis: The City (WIP)

    anyways... i cant see this being completed to a satisfactory level, it just looks too huge of a map to get looking good and functioning well ingame.
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  3. #13
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    everthing but the control tower will be a skymap. and the control tower will be the playable area. since i needed an atlantis backdrop to be seen out of windows and the "porch" of the towers =D. i might make several towers reachable through the "storage room" telly. ofcource a city the size of manhattan be playable would be really...wow XD.

    anyways by the image detail. it means the part i have finished so far.
    Last edited by kid908; August 19th, 2008 at 08:49 PM.
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  4. #14

    Re: Atlantis: The City (WIP)

    It's going to be fucking huge...

    If this is actually going to work...,

    1. Make MC run much faster so it doesn't take so fucking long to get around.

    2. Too many vehicles in the map will just be another huge contributor to the lag so keep that quantity on the low...
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  5. #15
    Senior Member Malloy's Avatar
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    Re: Atlantis: The City (WIP)

    hmmm he did say that only te control tower would be the playable area... this may work if he just concerntrates on making a good playing area then filling in the depth and feel of atlantis with a custom sky.
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  6. #16
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    update:

    date: 08/20/08 10:54
    details about image: drone launcher has been added along with the center piece of the larger peers. the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
    face count: 18956
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  7. #17
    Is bad, really bad SMASH's Avatar
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    Re: Atlantis: The City (WIP)

    um... dude, you dont have to update everytime you bridge two polygons. Keep working then come back with some picks of major change.
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  8. #18
    The Silent Photographer Zeph's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by SMASH View Post
    um... dude, you dont have to update everytime you bridge two polygons. Keep working then come back with some picks of major change.
    Progress is progress. It's more than you see around here often nowadays.
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  9. #19
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by SMASH View Post
    um... dude, you dont have to update everytime you bridge two polygons. Keep working then come back with some picks of major change.

    -.- the face count double...i hardly thing that's 2 polygons and shit...if u pay attention to the face count u'll see that there's more work in it...
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  10. #20

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by LinkandKvel View Post
    And you'll still have the underwater effects which are gay like muffled shooting etc.
    You cant shape the area where water fills. Anything below the plane is water no matter what.


    But you can decide how thick the fog is in each cluster( by using different fog palette). The whole thing seems WAY TOO HIGH poly so far though... As for underwater, well some sections are flooded, including the underwater launch bay and I think it's a must to have. I was wondering when someone would take the time to make Atlantis... Keep up the good work it looks great.
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