basicly it's the same as making a bump/norm map from a really high poly model for a really low poly model. ie. you add as much details as u can get into it so it looks like the "real deal"(one from show).
u use seemless bitmaps on it to get details such as scratches on it and render diff views. of diff parts. aline them with the uv unwrap of the low poly model... im really bad at making texture from scratch by the way.
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