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Thread: Atlantis: The City (WIP)

  1. #31
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by PenGuin1362 View Post
    I meant more in terms of being game ready >_>. it's difficult to tel from that render, aside from the fact it lacks triangulation but it appears as though it may produce a large amount of errors. His method of modeling is not in question. I'm just saying by the looks of the wireframe there may a large amount of errors when trying to compile

    read first post "NOTE:"

    model you see right now is the one thats going to make the skin. and another hint that this exact model isn't going ingame is the fact that the percentage completed going along with the face count is too great of a ratio.
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  2. #32
    Is bad, really bad SMASH's Avatar
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    Re: Atlantis: The City (WIP)

    eh, still looks like a bunch of planes placed over the layout with a bunch of extrudes and insets put on it... doesn't look much like a city but then again i dont really know what atlantis looks like. Any other pics of what your aiming for?
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  3. #33

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by kid908 View Post
    read first post "NOTE:"

    model you see right now is the one thats going to make the skin. and another hint that this exact model isn't going ingame is the fact that the percentage completed going along with the face count is too great of a ratio.

    ....How is the model going to make the skin?...
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  4. #34
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by PenGuin1362 View Post
    ....How is the model going to make the skin?...
    ^lol

    yeah you're going to have to explain that one.
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  5. #35
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    basicly it's the same as making a bump/norm map from a really high poly model for a really low poly model. ie. you add as much details as u can get into it so it looks like the "real deal"(one from show).

    u use seemless bitmaps on it to get details such as scratches on it and render diff views. of diff parts. aline them with the uv unwrap of the low poly model... im really bad at making texture from scratch by the way.
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  6. #36

    Re: Atlantis: The City (WIP)

    ........ /facepalm
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  7. #37
    Senior Member Rentafence's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by PenGuin1362 View Post
    ........ /facepalm
    You're just angry because you don't know what normal maps are
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  8. #38
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by kid908 View Post
    basicly it's the same as making a bump/norm map from a really high poly model for a really low poly model. ie. you add as much details as u can get into it so it looks like the "real deal"(one from show).

    u use seemless bitmaps on it to get details such as scratches on it and render diff views. of diff parts. aline them with the uv unwrap of the low poly model... im really bad at making texture from scratch by the way.
    what the hell are you smoking? i want some.
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  9. #39

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by SnaFuBAR View Post
    what the hell are you smoking? i want some.


    Gentlemen
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  10. #40
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Atlantis: The City (WIP)

    O__O
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