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Thread: Atlantis: The City (WIP)

  1. #41

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by rentafence View Post
    You're just angry because you don't know what normal maps are
    you don't normal map your bsp using the same method as weapons >_<
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  2. #42
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    i donno it was late and was in a hurry at typing. also i have things that just pop up in my head and sometimes it gets typed. like right now im thinking about a really large pancake and someone dieing at the same time.


    besides the parts aren't going to be mesh, some such as uneccessary buildings will be planes at an angle and a rendered image applied. also im wondering, are those dishes in halo 3's standoff(i think that's the map...) mesh or plane?


    edit: for those who can't get a good image of atlantis, this is one of the reference im using to make atlantis, this model comes in at around 2.4 million tris/1.1 million polygons. i'll also prob put up the latest update around 9pm.




    update:

    date: 08-22-08 22:21
    details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...
    face count: 94114

    wireframe:
    Last edited by kid908; August 24th, 2008 at 05:56 PM.
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  3. #43

    Re: Atlantis: The City (WIP)

    So much Optimization <>

    Good luck getting that in game...
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  4. #44
    Banned LinkandKvel's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by kid908 View Post
    Vote this for next assassin's creed[/offtopic] So how is this gonna work out for CE?
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  5. #45
    Could've Moved Mountains
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    Re: Atlantis: The City (WIP)

    I'm a bit confused - are players going to be running around on the top part of this?

    Because unless this map is being made as a portfolio piece I don't see the gameplay being particularly good.

    Also, the satellite dishes in standoff are actual geometry (not planes with textures applied). However, do remember that Bungie can put a lot more polygons onscreen with Halo 3's engine then with Halo 1's.

    Also, about your skybox issue - you can have water in skyboxes. Rip the skybox from A30 (the level "Halo") and take a look at how they pulled it off. You might want to do something similar with the skydome but just tint it blue in color or something to make it look like there is water outside the shield.
    Last edited by legionaire45; August 23rd, 2008 at 02:53 AM.
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  6. #46
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    i'll check out a30's skybox. anyway i didn't have time yesterday to render and upload this. this is a closer look at stuff added in the last update. there's 40 water cans in total so 32 sided each may be a bit too much.

    closer look.
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  7. #47
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Atlantis: The City (WIP)

    A bit!?
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  8. #48

    Re: Atlantis: The City (WIP)

    Umm.. So what's the playable area look like?
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  9. #49

    Re: Atlantis: The City (WIP)

    God, I love to see things fail.
    but the ninja in me doesn't

    *This user has subscribed to this thread
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  10. #50
    Senior Member Rentafence's Avatar
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    Re: Atlantis: The City (WIP)

    I love me some Stargate, but I have the feeling this won't turn out well. +rep for the effort though.
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