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Thread: Atlantis: The City (WIP)

  1. #61
    Senior Member Rentafence's Avatar
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    Re: Atlantis: The City (WIP)

    http://www.youtube.com/watch?v=K_TwsLKCHEM

    Well theres a video of a Stargate Atlantis map someone made for Unreal Tournament, I think.

    http://www.youtube.com/watch?v=JHg-0...eature=related

    Another for CS1.6
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  2. #62

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by kid908 View Post
    must i also explain this isn't the final game model? i'll optimize it when im done. also i need teh details since some of the parts of the final game model will be just a plain with an image rendered at a specific angle. prob the the details such as the sensor pods and that drone launcher. non of my references have enough details but at the wrong angle or isn't at the correct angle if it does have enough detail.
    That doesn't make much sense, considering the majority of the polycount seems to be going towards major details in the bsp. Think about it, you barely have any detail yet, you're already 100,000 polys over the recommended limit, and you haven't even modeled the major buildings and such. Frankly, I don't see any of this happening.
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  3. #63
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    Re: Atlantis: The City (WIP)

    the atlantis in the unreal mod is not sized right and very undetailed, and the counter strike on could have had some more work on it. I hope your comes out better, then maybe we can get all those players in to halo CE.
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  4. #64

    Re: Atlantis: The City (WIP)

    Let me say it one more time.


    THIS WILL NEVER GO INTO HALO CUSTOM EDITION

    as in

    THIS WILL NEVER MAKE IT THROUGH TOOL TO BE COMPILED INTO A MAP

    once more:

    NEVER, EVER, WILL THIS MODEL MAKE IT INGAME.



    That is all.
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  5. #65

    Re: Atlantis: The City (WIP)

    You have to condsider what will be visible.
    Assuming this actually becomes a playable map, chances are good not even half of this will be visible in any way.

    It's a really nice model, but will not be usefull for the purpose for which your making it.
    For all the time and work you're putting into this you could have found reference of the interior, or just watched a few episodes.

    I encourage you keep at this as a porfolio piece but I'm afraid it's not going to be as useful in halo as you think it will.
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  6. #66
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    Re: Atlantis: The City (WIP)

    The model got very good. But, i think its something too big. Its too ambitious! Ur talking about getting a whole CITY ingame. Even if u did model the entire thing, all it would be is a very impressive model that u can add to ur portfolio. But, go ahead, prove us wrong.
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  7. #67
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    Re: Atlantis: The City (WIP)

    hey Kalub
    YOUR NEVER GOING TO MAKE IT THROUGH LIFE, SO STFU AND GIVE UP NOW.

    anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
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  8. #68
    Is bad, really bad SMASH's Avatar
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    Re: Atlantis: The City (WIP)

    Wow, I vote to ban this guy ^. Kalub is a FAR more experienced member than you and was giving kid a reality check and I agree with him.
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  9. #69
    SDavis Juice sdavis117's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by spartan463 View Post
    hey Kalub


    anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.

    Thing is, Hugeass wasn't that good of a map. I don't have it in my mapfolder, and I know most people here probably are on the same boat (the not having hugeass in your mapfolder boat, it's actually a great boat).

    Also Kalub is right. This model is not going to be in the game. Kid should just throw it out. You don't actually need an outside for this map. Just make the windows non-transperant and say its the tint, and watch as noone complains. I think you should be spending your time on making a rough sketch on how this map will play, what the actual map will look like, where the weapons will be (and what the weapons will be like if you are going to do custom Stargate weapons), and things like that.

    And don't get me wrong, I love this idea. Stargate SG-1 was my favorite show before those studio asses decided to cancel it (damn you MGM), but you don't need to work so hard on things that won't even be that important to the map.
    Last edited by sdavis117; August 25th, 2008 at 02:52 PM.
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  10. #70

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by spartan463 View Post
    hey Kalub
    YOUR NEVER GOING TO MAKE IT THROUGH LIFE, SO STFU AND GIVE UP NOW.

    anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.

    No you stupid fuck. It has nothing to do with the size. Just because people have done some interesting things with the games engine that doesn't mean you can completely ignore the laws of the games engine. THIS MODEL WILL NOT WORK IN TOOL. Plain and simple, not because it's too big, because it does not follow the sealed world rule. So before you go running your mouth you dumb fuck, how about you actually learn a thing or two about the development kit.
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