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Thread: Atlantis: The City (WIP)

  1. #71
    Senior Member Rentafence's Avatar
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    Re: Atlantis: The City (WIP)

    Oh wow... What a tool

    Spartan463, I suggest going here



    Last edited by Rentafence; August 25th, 2008 at 02:51 PM.
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  2. #72
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Atlantis: The City (WIP)

    omfg event horizon was awesome.

    You like stargate atlantis. We get that. Your passion to model out each detail isn't going to carry it through the HEK.
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  3. #73
    Intellektueller Bastinka's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by spartan463 View Post
    anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
    It took me about 3 times to almost understand what you just posted. Use commas properly please .

    Also, you are allowed to state opinions. To retort to his opinion in the way you did kind of makes you look like a...

    Anyway I'd like to see how this played out, if he wants to do it well then fucking let him!
    EDIT:
    Quote Originally Posted by nick3d
    Im sorry for doing this but i see alot of detail which isnt needed what so ever,because it can be photoshopped, aswell it would take absolute ages to skin so iv pointed a little bit out but im sure you'll be able figure out where else, or what you want to do, the detail is ace but to be honest i think its not needed and also theres this extrusion here.............................................. .................................................. ...... \/ \/ \/
    What the hell are you talking about? Yet another post I can't understand.

    EDIT 2:
    Quote Originally Posted by Snafuhrer
    omfg event horizon was awesome.

    You like stargate atlantis. We get that. Your passion to model out each detail isn't going to carry it through the HEK.
    Why would it not be carried through HEK? I've made a map similar to this, it was floating rocks in a skybox. Lag helped me make a giant fan/propeller for it. I still don't get why it wouldn't work? Is it not sealed properly?
    Last edited by Bastinka; August 25th, 2008 at 07:24 PM.
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  4. #74

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by SilentWindPL View Post
    Is it not sealed properly?
    ding ding ding
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  5. #75
    Intellektueller Bastinka's Avatar
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    Re: Atlantis: The City (WIP)

    Oh well I was about to say everything that's displayed would work if it was sealed off.
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  6. #76
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Atlantis: The City (WIP)

    erm, how do you know its not sealed? Looks sealed to me.
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  7. #77
    Entity Zero PlasbianX's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by corndogman939 View Post
    erm, how do you know its not sealed? Looks sealed to me.
    Cause you can tell he has planes intersecting each other.
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  8. #78
    Some guy from long ago
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    Re: Atlantis: The City (WIP)

    Correct me if im wrong, as i've never made a map.

    Couldn't a very basic textured version of the bottom that wouldn't break the sealed world rule be put into the map (made as though it were the ground) with bump maps to take care of the minute details (can they be done for large textures?)

    If the building where the action is going to happen is high enough up, you shouldn't even be expected to see any real details anyway.
    Last edited by Party_Grunt; August 25th, 2008 at 09:58 PM.
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  9. #79
    Could've Moved Mountains
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    Re: Atlantis: The City (WIP)

    Alright, I understand what he is trying to do.

    Yeah, if the building is really that high up then all he has to do is make a bitmap with the city part and then maybe throw some box props in there to approximate the other smaller buildings and other things. Then for the water - shield thingy just make the skydome as usual, give it a shield impact type of material, clone it, make it larger and paint it a watery blue. Hell, maybe even animate some fishies off in the distance.
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  10. #80

    Re: Atlantis: The City (WIP)

    Quote Originally Posted by spartan463 View Post
    hey Kalub
    YOUR NEVER GOING TO MAKE IT THROUGH LIFE, SO STFU AND GIVE UP NOW.

    anyway people have done somethings in halo CE that people thought we never could make, hey I bet when the person that made hugeass told everyoen he was, they all probably say its too big its not going to work, well look it did. I do know that this has a good chance of not working (and its good of you guys to tell him), but convince him that it isnt going to work cause then it wont cause it never got finished.
    Hey guess what Rtard, I worked with Tiamat on Hugeass/Coldsnap, I know more about the limitations of the engine that you could ever imagine. But, go ahead prove me wrong, but when you fail I will be there to rub it in your face.
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