Oh wow... What a tool
Spartan463, I suggest going here
It took me about 3 times to almost understand what you just posted. Use commas properly please.
Also, you are allowed to state opinions. To retort to his opinion in the way you did kind of makes you look like a...
Anyway I'd like to see how this played out, if he wants to do it well then fucking let him!
EDIT:
What the hell are you talking about? Yet another post I can't understand.Originally Posted by nick3d
EDIT 2:
Why would it not be carried through HEK? I've made a map similar to this, it was floating rocks in a skybox. Lag helped me make a giant fan/propeller for it. I still don't get why it wouldn't work? Is it not sealed properly?Originally Posted by Snafuhrer
Last edited by Bastinka; August 25th, 2008 at 07:24 PM.
Correct me if im wrong, as i've never made a map.
Couldn't a very basic textured version of the bottom that wouldn't break the sealed world rule be put into the map (made as though it were the ground) with bump maps to take care of the minute details (can they be done for large textures?)
If the building where the action is going to happen is high enough up, you shouldn't even be expected to see any real details anyway.
Last edited by Party_Grunt; August 25th, 2008 at 09:58 PM.
Alright, I understand what he is trying to do.
Yeah, if the building is really that high up then all he has to do is make a bitmap with the city part and then maybe throw some box props in there to approximate the other smaller buildings and other things. Then for the water - shield thingy just make the skydome as usual, give it a shield impact type of material, clone it, make it larger and paint it a watery blue. Hell, maybe even animate some fishies off in the distance.
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