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Thread: High-Resolution-Halo

  1. #561

    Re: High-Resolution-Halo

    Offtopic, who noticed that terror actually got 2 red bars without an admin doing it.

    lol
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  2. #562
    got dam forumers.... SnaFuBAR's Avatar
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    Re: High-Resolution-Halo

    who noticed he's banned? :awesome:
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  3. #563
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Sever View Post
    For Longest, I'm guessing that you'll be keeping the Forerunner theme, but detailing the playable area and expanding the non-playable area, right? If you need any help with giving the map better function to its form, and vice versa, feel free to ask me.
    Im a bit confused on pretty much your whole post. I'm just upressing it.
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  4. #564
    Untruely Bannable~ Inferno's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by SnaFuBAR View Post
    who noticed he's banned? :awesome:


    And no one i know deserved it more.
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  5. #565
    Chasing Meteors Sever's Avatar
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    Re: High-Resolution-Halo

    So, WoL, what will you be doing to Longest's BSP then, if anything? If all you're doing is retexturing, then where's the point in that?
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  6. #566
    got dam forumers.... SnaFuBAR's Avatar
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    Re: High-Resolution-Halo

    he's making the mesh higher resolution...
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  7. #567
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    since when does upressing only count as upping just the textures?
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  8. #568
    Chasing Meteors Sever's Avatar
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    Re: High-Resolution-Halo

    That's why I asked what you'll be changing with the BSP. Let me rephrase myself. How will you change the Longest, which is currently just a bunch of flat walls with insets/bevels/chamfers and a few pits and ramps, into a high-detail, yet still snagless playing area? Also, will you be doing anything to give the level a purpose? Right now, it is just a long hallway that has not much to it to make it appear Forerunner other than a limited number of angular areas and the standard textures.
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  9. #569
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: High-Resolution-Halo

    Anyone else posting about Terror, at Terror, or Terror posting anything else in this thread that's not directly related to the map will be met with a kick to the eGroin. Even if it contains content relevant to the thread.

    That is all.
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  10. #570
    Taiko Drums = Win
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    Re: High-Resolution-Halo

    Terror.



    Anyways, nice looking map WOL. I can't wait to play it. Lets just hope that my POS can run it. It's not that shitty, though. I hope a x1650 with a POS processor with about 15 bugs can run it.
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