Offtopic, who noticed that terror actually got 2 red bars without an admin doing it.
lol
That's why I asked what you'll be changing with the BSP. Let me rephrase myself. How will you change the Longest, which is currently just a bunch of flat walls with insets/bevels/chamfers and a few pits and ramps, into a high-detail, yet still snagless playing area? Also, will you be doing anything to give the level a purpose? Right now, it is just a long hallway that has not much to it to make it appear Forerunner other than a limited number of angular areas and the standard textures.
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