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Thread: High-Resolution-Halo

  1. #621
    Taiko Drums = Win
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    Re: High-Resolution-Halo

    :o


    Do tell.
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  2. #622

    Re: High-Resolution-Halo

    Quote Originally Posted by Conscars View Post
    ?
    you can force AF on halo
    and get hilariously bad artifacts
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  3. #623
    Rocket jump! Lateksi's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Conscars View Post
    ?
    you can force AF on halo
    Someone please tell me if it's really possible. I just get a black screen.
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  4. #624

    Re: High-Resolution-Halo

    I don't know about you nvidia fags, but you can force anisotropy through the Catalyst drivers. When I tried it, I got massive artifacts everywhere, but I guess that could have been because I had a not too powerful radeon x1600 then :\
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  5. #625
    Useless Member jngrow's Avatar
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    Re: High-Resolution-Halo

    You can force AF, not AA.
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  6. #626
    am I an oldfag yet? Heathen's Avatar
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    Re: High-Resolution-Halo

    Anistropic Filtering? I am stupid and I dont even know what that is but am I right? If so, what does it do? My 64 emulator has it.
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  7. #627
    is pointing at his post Evil_Monkey's Avatar
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    Re: High-Resolution-Halo

    I would say it basically enhances the quality of textures over distance, also http://en.wikipedia.org/wiki/Anisotropic_filtering
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  8. #628
    The Silent Photographer Zeph's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Heathen View Post
    Anistropic Filtering? I am stupid and I dont even know what that is but am I right? If so, what does it do? My 64 emulator has it.
    It works with textures so when they get far away they still look right.
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  9. #629

    Re: High-Resolution-Halo

    Quote Originally Posted by Zeph View Post
    It works with textures so when they get far away they still look right.
    And also more importantly when you view them from a low angle
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  10. #630
    am I an oldfag yet? Heathen's Avatar
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    Re: High-Resolution-Halo

    Ah. Ok. That makes sense.
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