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Thread: Quick-Crit 2008-2009

  1. #1481

    Re: The Studio Quick-Crit Thread

    Holy cow, you know, for some reason it never occurred to me that fisheye perspective like that formed hyperbolic arcs like that. That's worth knowing.

  2. #1482
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Maybe render her from different angles? something about her lips bothers me, but I can't tell from this angle.

  3. #1483
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Conscars View Post
    my head hurts...

  4. #1484
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread





    Legs need serious optimizing still.

  5. #1485
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    The top cannon's barrel is inaccurate.

  6. #1486

    Re: The Studio Quick-Crit Thread

    Made a quick low poly ODST helmet. Nicely UVed.

  7. #1487
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    i don't think you wasted enough polies on the legs, hunter.

    E: Dee the symmetry on that uv is gonna look like shit with a texture. redo it.

  8. #1488
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Made a quick low poly ODST helmet. Nicely UVed.
    Anyone can uv map and scale them big enough to look like there's no distortion. Post your uv layout, then we'll talk.

  9. #1489
    Meep, Meep FluffyDucky™'s Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Conscars View Post
    I can't figure it out... that's awesome tho.

  10. #1490

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DaneO'Roo View Post
    Anyone can uv map and scale them big enough to look like there's no distortion. Post your uv layout, then we'll talk.

    Different UV map.
    Last edited by DEElekgolo; October 18th, 2008 at 10:51 AM.

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