Holy cow, you know, for some reason it never occurred to me that fisheye perspective like that formed hyperbolic arcs like that. That's worth knowing.
Holy cow, you know, for some reason it never occurred to me that fisheye perspective like that formed hyperbolic arcs like that. That's worth knowing.
Maybe render her from different angles? something about her lips bothers me, but I can't tell from this angle.
Legs need serious optimizing still.
The top cannon's barrel is inaccurate.
Made a quick low poly ODST helmet. Nicely UVed.
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i don't think you wasted enough polies on the legs, hunter.
E: Dee the symmetry on that uv is gonna look like shit with a texture. redo it.
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