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Thread: OpenSauce SDK for Halo CE 1.08

  1. #181
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    also, ped0_bear keeps me motivated with what he has in store on the release day...
    Hmm...
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  2. #182
    Neanderthal Dwood's Avatar
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    Re: Seven ate Nein...

    I like to hear the sound of that.

    kornman... theoretically could your app allow for the identifying of players and what team they are on?
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  3. #183
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    of course, there is code already in place for that
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  4. #184
    is indeed. dg's Avatar
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    Re: Seven ate Nein...

    kornman... theoretically could your app allow for the identifying of shitty players and why they are still playing?

    But fo' realz, release date is close and I'll love to see what happens!
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  5. #185
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    of course, there is code already in place for that
    In your app? I don't know how it looks (never seen this kind of thing before in Halo) so I wouldn't have known.

    I wanted to figure out if I could build a map to utilize it before you release but then i realized it was an external app.

    (Because in my map I was working on [script wise] an issue arose with syncing the players after you've done your labeling etc. through Halo Script when players join and leave messing up the player directory)
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  6. #186
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by dg View Post
    kornman... theoretically could your app allow for the identifying of shitty players and why they are still playing?

    But fo' realz, release date is close and I'll love to see what happens!
    well, theoretically...yes ;o

    Quote Originally Posted by Dwood View Post
    In your app? I don't know how it looks (never seen this kind of thing before in Halo) so I wouldn't have known.

    I wanted to figure out if I could build a map to utilize it before you release but then i realized it was an external app.

    (Because in my map I was working on [script wise] an issue arose with syncing the players after you've done your labeling etc. through Halo Script when players join and leave messing up the player directory)
    Well, it's mostly C++ code. There is a system that allows you to add new script functions\globals tho
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  7. #187
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    Re: Seven ate Nein...

    Quote Originally Posted by Kornman00 View Post
    well, theoretically...yes ;o


    Well, it's mostly C++ code. There is a system that allows you to add new script functions\globals tho

    :P

    Like add new halo script commands through C++? That's pretty neat. Now for someone to work on syncing ai..
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  8. #188

    Re: Seven ate Nein...

    hey korn, did you ever straighten the netcode issues you said you were having awhile back?
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  9. #189
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    I haven't tested out the changes I recently made, but in the last test it still wasn't working. "Extending" the existing netcode is no insert-code-here hack and slash easy job, oiy. But it is far easier and more secure of a process than implementing another network layer of code. That would just be double the work and a reinvention of the wheel. Me, I just like adding chains to wheel to make it run in the snow
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  10. #190
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by ultama121 View Post
    Hmm...
    Don't read too much into it. It's a funny little something that I made and showed kornman and it got him working again, kinda like how Bathroom Security's CMT trailer got me motivated to wrap up the HUD tagging for SPV1.
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