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Thread: OpenSauce SDK for Halo CE 1.08

  1. #201
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    40 functions and 295 globals
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  2. #202
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Seven ate Nein...

    how many of those are used already?
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  3. #203
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    In the public release there are only one or two functions\globals in use by OS, but they're not vital and you can remove them from use yourself.
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  4. #204

    Re: Seven ate Nein...

    Can you announce any of the features os actually comes with? All I know is multiteam vehicles so far.
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  5. #205
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    I think I'll leave the feature set list for the day of release. Don't want to shoot myself in the foot you know, I hear it hurts
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  6. #206

    Re: Seven ate Nein...

    Its not that bad
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  7. #207
    TCTF Cult ****** bobbysoon's Avatar
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    Re: Seven ate Nein...

    There's this one bug in Guerilla that perhaps this thing you're making could correct, like a patch. At 0x004D7144 is the string " -zx -yz xx+yy", a token for parsing an imported physics .txt. It doesn't expect to find "-zx -yz xx+yy" instead, and throws a fit. Shifting 21 bytes back one byte from 0x004D7145 fixes it. Yay! Then maxscript (or even notepad) can make working with physics easier!


    Could it do things like that?
    Last edited by bobbysoon; December 2nd, 2008 at 12:47 AM.
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  8. #208
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    I'll be sure to add that fix, thanks bobby
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  9. #209
    TCTF Cult ****** bobbysoon's Avatar
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    Re: Seven ate Nein...

    cool. thanks/np
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  10. #210
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Seven ate Nein...

    +rep to bobby
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