I dont like it. Its just too uniform with the purple. Hard to explain atm.
Metal is never 1 solid flat color. There should be some lighter variants, and darker variants of scratches and detail. It just shouldn't be 3 colors on your skin.
Its all same colors with a few variation just like my skin. The variation is all done in specular maps btw.
Don't do that. Put the variation into the diffuse map, even if just a little.
Normal by Doan.
wat?
the hand movements when he goes back to grab the grip don't look very natural to be honest. it looks a little too flowy. When he pulls the magazine out, it doesn't really look forceful, and there could be a bit more time between mag out and mag in. I like the animation overall though. Where did you get the rig?
It looks pretty bland to be honest. Without the specular and normals it looks a bit stretched and boring. You could put a bit more detail into the diffuse at least. Also, unwrap on the handle looks very bad, along with the circular holes in the back of the gun. It looks lazily unwrapped overall.
Don't do what the big devs are doing these days. They're all getting excessively lazy and putting no effort in, relying on normals, spec, and God knows what else to make things look good. If you look at some of the diffuses that end up in games these days, they're more or less just flat coloured. It might be easier and some people might actually think it looks better, but it's a bad habit to get into because if you do need to rely on the diffuse alone later on, you're fucked.
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