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Thread: Quick-Crit 2008-2009

  1. #1671
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by FlamingRain View Post
    That's hot, but it might just be the lighting. Pic of just the diffuse please.
    its not the lighting, theres just 1 omni, Its the spec and normals.


    Just the diffuse and nothing else.
    Last edited by Disaster; November 2nd, 2008 at 10:12 AM.

  2. #1672
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    I dont like it. Its just too uniform with the purple. Hard to explain atm.

  3. #1673
    Taiko Drums = Win
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    Re: The Studio Quick-Crit Thread

    Metal is never 1 solid flat color. There should be some lighter variants, and darker variants of scratches and detail. It just shouldn't be 3 colors on your skin.

  4. #1674
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread


    Its all same colors with a few variation just like my skin. The variation is all done in specular maps btw.

  5. #1675
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    Re: The Studio Quick-Crit Thread

    Don't do that. Put the variation into the diffuse map, even if just a little.

  6. #1676
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    There is. You just can't see it because of the bad render. Let met get a better one.

    And thank you doan for the normal maps (he got all pissy because i didn't say anything :|)
    Last edited by Disaster; November 2nd, 2008 at 11:33 AM.

  7. #1677
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    Re: The Studio Quick-Crit Thread

    Normal by Doan.

  8. #1678
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    Re: The Studio Quick-Crit Thread

    wat?

  9. #1679
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by FlamingRain View Post
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Model, Rig, and Sounds aren't mine, but I wanted to animate something that WASN'T Halo, and I found these things. Crit, comments are welcome. Also, some parts are snappy and have been fixed.
    the hand movements when he goes back to grab the grip don't look very natural to be honest. it looks a little too flowy. When he pulls the magazine out, it doesn't really look forceful, and there could be a bit more time between mag out and mag in. I like the animation overall though. Where did you get the rig?



    Quote Originally Posted by disaster View Post
    its not the lighting, theres just 1 omni, Its the spec and normals.


    Just the diffuse and nothing else.
    It looks pretty bland to be honest. Without the specular and normals it looks a bit stretched and boring. You could put a bit more detail into the diffuse at least. Also, unwrap on the handle looks very bad, along with the circular holes in the back of the gun. It looks lazily unwrapped overall.

  10. #1680
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Don't do what the big devs are doing these days. They're all getting excessively lazy and putting no effort in, relying on normals, spec, and God knows what else to make things look good. If you look at some of the diffuses that end up in games these days, they're more or less just flat coloured. It might be easier and some people might actually think it looks better, but it's a bad habit to get into because if you do need to rely on the diffuse alone later on, you're fucked.

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