we can all take a lesson from dane...![]()
we can all take a lesson from dane...![]()
Ignore the cliffs directly to the left of the cyborg in the second picture.
Meh. Looks good to me.
Cliffs look pretty good, though the paths are a little too perfect. Mix them up a little.
Looks like it'd make a good desert plateau sort of area, kind of like the leadup to the Cartographer on the Ark.
/agree with ross, also the edges of the paths are very sudden, just a simple chamfer could make it look better.
It looks too...artificial. The cliffs are good, yes, but everything else needs some work. Like Ross said, try to mix things up a bit.
Mass said the same thing, but I'm really trying to avoid that and instead cut the polygons on the cliff and make the intersection with the snow on top less hard edged and a little more smooth. The chamfering really fucked up my edgeworking and triangulation
I see what you mean by too perfect and Ill try to fuck around with that a bit to see how much I can change it. Now that you mention it I also see the resemblance to that level, but I'm really aiming towards a winter themed map. Really lets me do a whole lot more with particle systems, gameplay (using ice) and adding some funky reflections to the ice.
Sandstorms and glassed patches are cool.
And original.
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