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Thread: Quick-Crit 2008-2009

  1. #1771

    Re: The Studio Quick-Crit Thread

    we can all take a lesson from dane...

  2. #1772
    Banned LinkandKvel's Avatar
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  3. #1773
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    Re: The Studio Quick-Crit Thread







    Ignore the cliffs directly to the left of the cyborg in the second picture.

  4. #1774
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Meh. Looks good to me.

  5. #1775
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Cliffs look pretty good, though the paths are a little too perfect. Mix them up a little.

    Looks like it'd make a good desert plateau sort of area, kind of like the leadup to the Cartographer on the Ark.

  6. #1776
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    /agree with ross, also the edges of the paths are very sudden, just a simple chamfer could make it look better.

  7. #1777
    sexy pose JunkfoodMan's Avatar
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    Re: The Studio Quick-Crit Thread

    It looks too...artificial. The cliffs are good, yes, but everything else needs some work. Like Ross said, try to mix things up a bit.

  8. #1778
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Reaper Man View Post
    /agree with ross, also the edges of the paths are very sudden, just a simple chamfer could make it look better.
    Mass said the same thing, but I'm really trying to avoid that and instead cut the polygons on the cliff and make the intersection with the snow on top less hard edged and a little more smooth. The chamfering really fucked up my edgeworking and triangulation

    Quote Originally Posted by rossmum View Post
    Cliffs look pretty good, though the paths are a little too perfect. Mix them up a little.

    Looks like it'd make a good desert plateau sort of area, kind of like the leadup to the Cartographer on the Ark.
    I see what you mean by too perfect and Ill try to fuck around with that a bit to see how much I can change it. Now that you mention it I also see the resemblance to that level, but I'm really aiming towards a winter themed map. Really lets me do a whole lot more with particle systems, gameplay (using ice) and adding some funky reflections to the ice.

  9. #1779
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Sandstorms and glassed patches are cool.

    And original.

  10. #1780
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    I need to know if my terrain modeling sucks ass or is on the right track. I'm using Gmax, so don't bitch at me about rendering. Tell/show me what needs improving and what is working.







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    Last edited by Sever; November 7th, 2008 at 02:02 PM.

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