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Thread: Quick-Crit 2008-2009

  1. #1781
    Banned LinkandKvel's Avatar
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    Music Re: The Studio Quick-Crit Thread

    *cough cough*
    Last edited by LinkandKvel; November 7th, 2008 at 05:41 PM.

  2. #1782
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    I like the first one. Second one is a little repetitive and annoying though. Please tell me you haven't come up with a rap for this.

  3. #1783

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Sever View Post
    I need to know if my terrain modeling sucks ass or is on the right track. I'm using Gmax, so don't bitch at me about rendering. Tell/show me what needs improving and what is working.
    I like it... I think having it not smoothed gives off a bad look... So I would look in to that... but I personally think it looks pretty good.

  4. #1784
    Banned LinkandKvel's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NuggetWarmer View Post
    I like the first one. Second one is a little repetitive and annoying though. Please tell me you haven't come up with a rap for this.
    No.......at least...not yet

  5. #1785
    CMT member/slave il Duce Primo's Avatar
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    Re: The Studio Quick-Crit Thread

    @Sever It doesn't look bad but fix triangulation or you could do that at the end and remember you can't walk up a 45 degree angle. Keep it up!

  6. #1786
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Yeah, I noticed that a few parts are stretched oddly. I'll go back and fix that before I start on the third section. I already completed the second section and it looks much better than this one, to me at least. If I get this map completed, you guys are going to be confused and hopefully amazed with how I've restructured one of the all-around best H3 maps.

  7. #1787
    left halo
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    Re: The Studio Quick-Crit Thread

    Elaborate.

  8. #1788
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Nope. You'll just have to wait for more info on it.

  9. #1789
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by selentic View Post
    Mass said the same thing, but I'm really trying to avoid that and instead cut the polygons on the cliff and make the intersection with the snow on top less hard edged and a little more smooth. The chamfering really fucked up my edgeworking and triangulation
    I know that sorta stuff happens, I didn't literally mean use the chamfer tool, I meant create a chamfer.. because that's what it's called.

  10. #1790
    Senior Member
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    Re: The Studio Quick-Crit Thread

    Oh hahahah my bad.

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