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Thread: Quick-Crit 2008-2009

  1. #1851

  2. #1852
    Meep, Meep FluffyDucky™'s Avatar
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    Re: The Studio Quick-Crit Thread

    How can I contact you? Something I'm getting into might interest you.

  3. #1853
    Banned LinkandKvel's Avatar
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    Re: The Studio Quick-Crit Thread

    Just PM me. I'm usually here at least twice a day.

  4. #1854
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Why does this texture suck?


    Last edited by MetKiller Joe; November 14th, 2008 at 03:02 PM.

  5. #1855
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    The black outlines are a little cartoony in places, and the whole thing could use a bit of a sharpen in my opinion

  6. #1856
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    The metal is very cloudy and lacks any other details other than the scratches you have on the edges. Keep working on it, you could end up with a nice product if you keep going and doing the right things to make it look good.

  7. #1857
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    Thank you Conscar for those pics. I couldn't find any good ones.

  8. #1858
    InnerHoaers mech's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by killer9856 View Post
    Well now I'm getting into human modeling after looking at some of gears 2 environments, here is an attempt at it. Does it look good?



    What is this suppose to be? It doesn't look good at all in my opinion, have more to show then present it.

  9. #1859
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    E: Model innacuracies spotted, will repost in second.

    Last edited by Disaster; November 14th, 2008 at 09:22 PM. Reason: innacuracies

  10. #1860
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    To the rebars

    --- Original message by: Advancebo on Halomaps
    Also the bars, (rebar w/e), wouldnt just point in different directions, they would point away from the explosion or whatever made the hole. If the explosion is outside, the bars would be facing in. If it was like a pod crashing through the wall, the bars would point in the same direction that the pod is going.
    Like I said, logics

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