You need to model in quads for proper smoothing. Don't use a clay render, that way we can see your smoothing. This is game art, not scene art.
You need to model in quads for proper smoothing. Don't use a clay render, that way we can see your smoothing. This is game art, not scene art.
For those who haven't seen it in my gallery thread, I've been working on a custom BACK cover (front is the original) for Sonic Unleashed. I don't feel like clogging up my gallery thread with several of these images with only minor changes, so I'll do it here. Any complaints/crit/comments would be appreciated.
@ Snaf from my thread: I tried to balance the images out, hope it looks better.
well for one, either turn on shadows, change the type to adv. ray traced and get it far away enough from your model that you have decent lighting over the whole thing or lose the lights and turn the diffuse map to 100% self illumination so we can see your texture.
And lose the background, it really is completely worthless when trying to show your work.
What are you trying to say?
I think he's trying to suggest that the render wasn't for showing off the model or skin, just for learning to render better. Either way your comment was pretty valid.
We need crit on the AR.
Here is the AR with the specular map as its bump map.
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Here is the AR using its original bump map as a bump.
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Here is the AR with both the original bump and specular map mixed as one bump map.
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Which looks better?
Textures by IVEE. Model by Aklass. Render by me.
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