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Thread: Quick-Crit 2008-2009

  1. #2231
    Senior Member Saggy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Saggy View Post
    Silenced Glock w\ extended clip



    Triangles: 1828
    Polygons: 737
    Anything I can fix/improve/add?

    Also, killer, what's wrong with the "oval" shape on the grip? Is it done wrong?

    Also, I should note that some of the wireframe wasn't appearing when I rendered, so it does make some things look awkard.

  2. #2232
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    One of the poly's look wrong. Or is it another object?

  3. #2233
    Senior Member Saggy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by killer9856 View Post
    One of the poly's look wrong. Or is it another object?
    No, it's attached to the grip, but if your talking about where it looks like the wireframe dissapears, that's just what happened when I rendered. No maatter what I did, I could not get the wireframe to 100% appear everywhere, I think it may be the omni lights are too bright though, idk.

  4. #2234
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    I'm pretty sure its doing that because you have a 5 sided polygon around it. Set your edgeloops up properly and it should fix your wireframe issue.

  5. #2235
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    You don't need the inside of the suppressor's barrel modeled in. You can put that in via bitmap.

  6. #2236
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Thanks for telling me where the errors are guys but I know. I said in my post to ignore them and just comment on the picture Lol.

  7. #2237
    Senior Member Saggy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by disaster View Post
    I'm pretty sure its doing that because you have a 5 sided polygon around it. Set your edgeloops up properly and it should fix your wireframe issue.
    The wireframe appears fine when in 3ds Max, but when I render it it dissapears on someparts like the "oval", inside of the hand grip, and some of the trigger guard as well. Will what you said fix it when I render though? I don't have access to the max file at the moment so I can't change anything to see if it will.
    Quote Originally Posted by flyinrooster View Post
    You don't need the inside of the suppressor's barrel modeled in. You can put that in via bitmap.
    Alright, I'll be sure to fix that if I ever do get around to texturing it.

  8. #2238
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Another quick concept of 30 minutes, just a lone forerunner mining facility.....
    Screwed over to hell and back by lava, might be collapsing, might be in working order, up to you to decide, but I find that it was mining, but hit several large lava veins, flooding the entire valley.

  9. #2239
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Can't tell what anything is... cliffs seam bad, and where's the background. Can't tell what the structure is. I love the idea. Start again and make it good, because its a awesome idea.

  10. #2240

    Re: The Studio Quick-Crit Thread

    Needs more perspective.

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