One of the poly's look wrong. Or is it another object?
No, it's attached to the grip, but if your talking about where it looks like the wireframe dissapears, that's just what happened when I rendered. No maatter what I did, I could not get the wireframe to 100% appear everywhere, I think it may be the omni lights are too bright though, idk.
I'm pretty sure its doing that because you have a 5 sided polygon around it. Set your edgeloops up properly and it should fix your wireframe issue.
You don't need the inside of the suppressor's barrel modeled in. You can put that in via bitmap.
Thanks for telling me where the errors are guys but I know. I said in my post to ignore them and just comment on the picture Lol.
The wireframe appears fine when in 3ds Max, but when I render it it dissapears on someparts like the "oval", inside of the hand grip, and some of the trigger guard as well. Will what you said fix it when I render though? I don't have access to the max file at the moment so I can't change anything to see if it will.
Alright, I'll be sure to fix that if I ever do get around to texturing it.
Another quick concept of 30 minutes, just a lone forerunner mining facility.....
Screwed over to hell and back by lava, might be collapsing, might be in working order, up to you to decide, but I find that it was mining, but hit several large lava veins, flooding the entire valley.
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Can't tell what anything is... cliffs seam bad, and where's the background. Can't tell what the structure is. I love the idea. Start again and make it good, because its a awesome idea.
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